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  1. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Friday, 13-Sep-2024 22:48:31 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Sos Sosowski
    • Danil

    @danil @sos That would disappear literally the entirety of Unreal development[1], among other things.

    As for the original question, my boss has explicitly forbidden me from declaring multiple variables in a single line.

    [1] Unreal has its own implementation of a garbage collector, so no need to manage memory manually, but still pointers are used directly, and IsValid() is pretty much the top most used function.

    In conversation about 9 months ago from mastodon.gamedev.place permalink

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    • Embed this notice
      Danil (danil@mastodon.gamedev.place)'s status on Friday, 13-Sep-2024 22:48:32 JST Danil Danil
      in reply to
      • Sos Sosowski

      @sos when I see pointers used in 2k24 - I run as far as possible from that project.
      You must be insane to use pointers in 2k24.

      In conversation about 9 months ago permalink
    • Embed this notice
      Sos Sosowski (sos@mastodon.gamedev.place)'s status on Friday, 13-Sep-2024 22:48:34 JST Sos Sosowski Sos Sosowski

      Am I the only one who delares pointers like this?

      #indiedev #gamedev #cprogramming #cpp

      In conversation about 9 months ago permalink

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      1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/130/501/425/269/520/original/9d7ee905cf3efefc.png

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