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Notices by Chris Marsh (marshian@mastodon.gamedev.place)

  1. Embed this notice
    Chris Marsh (marshian@mastodon.gamedev.place)'s status on Monday, 23-Dec-2024 06:47:17 JST Chris Marsh Chris Marsh
    in reply to
    • mekka okereke :verified:

    @mekkaokereke thanks for the reminder, I made pancakes for my family this morning and they were great.

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  2. Embed this notice
    Chris Marsh (marshian@mastodon.gamedev.place)'s status on Monday, 16-Dec-2024 01:14:03 JST Chris Marsh Chris Marsh

    15 years ago, I worked on a game that ran at 60Hz on a 333Mhz cpu on the PSP. It animated skinned transforms for a dozen rigs, transformed maybe 20k triangles and rasterized them, decoded and mixed music, and a dozen other things, all in 16ms. I think about that a lot when things are slow on my 100x faster computer.

    In conversation about 5 months ago from mastodon.gamedev.place permalink
  3. Embed this notice
    Chris Marsh (marshian@mastodon.gamedev.place)'s status on Monday, 16-Dec-2024 01:13:59 JST Chris Marsh Chris Marsh
    in reply to
    • Danil

    @danil Yeah, I guess by throwing in rasterizing triangles I opened the comparison to how many more pixels are on modern systems with 4k monitors and muddied the waters a bit because there is a separate gpu that does most of that part (even on the PSP) but I guess my main point was that much tinier computers do a whole lot of stuff in 16ms, so if something you do on a modern machine takes on the order of seconds it better be doing a ton of work

    In conversation about 5 months ago from mastodon.gamedev.place permalink

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    Chris Marsh

    Chris Marsh

    Client engineer at Niantic currently working on Pokémon GO. Previously at Discord, HumaNature, Backbone. Married, father of two.

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