I need to trap when the last NPC team is victorious. It went into something akin to infinite loop land.
But it got there, and it was a blast watching the teams defeat and devour each other.
I'm almost ready to play as a human again. I need to add more information to widgets. One useful item is which teams have declared war on you.
When a team is defeated, their capitol is gone, but all of the fighters there, as well as all of the ones already on their way there, engage in a giant scrum replete with mage blasts. It gets to be a strobe. It can go on for a while.
Then a team will leave the scrum to march off in a different direction because they've declared war on some other team.
The food health boost keeps scrums alive a bit longer than they would otherwise last.
I changed the AI spawners to use the victorious team's faction when their side loses. Ta-da. No more stragglers. Their existence was problematic for the war logic. They existed, but had no capitol for other teams to attack. The idea was for them to be absorbed into the winning team. Now they all are.
The game can be civilized by adding a factor for willingness to go to war. Right now, NPC play is pretty brutal, fairly fast, and would be no fun for a novice human player. Like me, lol.
I could also alter their rate of growth. Or both. Settings. Who doesn't need more of them?
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