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Notices by Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)

  1. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Friday, 06-Jun-2025 04:32:44 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    in reply to
    • Dottore Chi

    @selfsame Stalin Mode

    In conversation about 12 days ago from mastodon.gamedev.place permalink
  2. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Tuesday, 27-May-2025 09:09:50 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    • dave
    • Matthew Lyon
    • nebunez
    • Dot

    The final #lispGameJam votes were cast last night!

    @technomancy and @mattly took the #1 spot this year with their space trading game Cohong written in Fennel for the Tic80

    Graham took the #2 spot with their chess puzzle game Monster Chess written in Fennel for Love2d

    0xca551e took the #3 spot with their Clojure based spacial rhythm game Bouncy Catchy

    There was a real bumper crop of banging lisp games this year including games by @the_dot_matrix @dthompson @sakurina and @nebunez and crew

    In conversation about 22 days ago from mastodon.gamedev.place permalink
  3. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Monday, 19-May-2025 13:13:36 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ

    @technomancy yeah, just found an odd bug in mine. But it's not game crashing, soo playing the odds this time and letting it be.

    In conversation about a month ago from mastodon.gamedev.place permalink
  4. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Monday, 19-May-2025 13:08:04 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    in reply to

    End of #lispgamejam day 9

    Only 20 hours remain!

    Got the UI working. Now for combat!

    #gamedev #pixelart

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


  5. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Monday, 19-May-2025 13:08:03 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    in reply to

    Final Countdown!

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


  6. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Monday, 19-May-2025 13:08:02 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    in reply to

    End of #lispgamejam day 10!

    My submission Debris Dawn is up on itch

    I've had a blast this week working on my submission. It went from a civilisations exploration stage game to a survival horror game real quick.

    I really like how the feel of the game turned out. If I had an other couple of days I'd have prioritised improving the interface and writing tool tips.

    https://itch.io/jam/spring-lisp-game-jam-2025/rate/3549132

    In conversation about a month ago from gnusocial.jp permalink
  7. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Sunday, 18-May-2025 06:55:19 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    in reply to

    Got a little distracted today and wrote a layout engine.

    It is highly constrained, but lets me write a layout that would normally be 500 lines of fennel in less than 100

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments



  8. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:22 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    in reply to

    Work is progressing on the new 64px tileset. Its nice working with the extra pixels, but its hard putting them to use without making the image look like noise.

    #pixelart #gamedev

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/497/186/314/298/078/original/18a1dd82c274a0a9.png
  9. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:21 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    in reply to

    End of #lispgamejam day 4

    Today's focus was reorganising everything under the hood into something that can be turned into an actual game.

    I'm also thinking of going back to 32px hexes, but using oversized landmarks and units.

    #gamedev #pixelart #love2d

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


  10. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:20 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    in reply to

    Over lunch today I fixed my seed generation issue and got runtime errors and startup time errors showing up properly on the browser.

    Startup errors are non-recoverable, which can be a pain on the web with its "long" load times. What I really need to do is get assert-repl working in love2d.

    In conversation about a month ago from mastodon.gamedev.place permalink
  11. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:19 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    in reply to

    End of #lispgamejam day 5

    Half way through the jam!

    This evening was focused on finalising the Art and getting it working in #love2d

    Right now locations are randomly placed, but I'm working on constraint based NPC / location placement

    #gamedev #pixelart

    In conversation about a month ago from gnusocial.jp permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/504/453/472/410/493/original/73b524a55dfcf38a.png
  12. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:18 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    in reply to

    End of #lispgamejam day 6

    I now have constraint based placement of all locations and objects in the game working.

    Thank you sets!

    #gamedev

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


  13. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:17 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    in reply to

    End of #lispgamejam day 7

    Lots of work under the hood today implementing vehicles and npcs. Hopefully I will finalise the character controller tomorrow.

    #pixelart #gamedev

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/515/858/183/931/825/original/271b69987bc11403.png
  14. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:16 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    in reply to

    End of #lispgamejam day 8

    Its finally starting to look like a game!

    #pixelart #gamedev

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


  15. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:47:50 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    in reply to

    End of #lispgamejam day 1

    Struggling to get hex tiles to wrap cleanly

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


  16. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:47:49 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    in reply to

    Wrapping the hexmap is now working in x and y for both mouse selection and autotiling!

    Now just to fix the distance calculation so pathing will work

    #lispgamejam

    In conversation about a month ago from gnusocial.jp permalink

    Attachments


  17. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:47:48 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    in reply to

    Bingo! Round and round we go

    In conversation about a month ago from mastodon.gamedev.place permalink

    Attachments


  18. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:47:47 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    in reply to

    End of #lispgamejam day 2

    - [x] Hex map wrapping
    - [x] Multiple Random Island Generation
    - [x] "working" with luajit and lua5.4

    I'm glad I chose to work with my template, working out a lot of kinks in the repl.

    My focus tomorrow will be on replacing the Art.

    In conversation about a month ago from gnusocial.jp permalink

    Attachments



  19. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:47:46 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    in reply to

    End of #lispgamejam day 3

    Not much gamedev today. Saw my mother for Mother's Day and went out to a concert in the evening.

    I've synced the fully loaded game start with the drop of the loading screen. I also played around with some art styles. Thinking of going with 64px hexes.

    I have a playable version up at https://alexjgriffith.com/temp/debris-dawn-0.1.0.html

    In conversation about a month ago from mastodon.gamedev.place permalink
  20. Embed this notice
    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Friday, 16-May-2025 01:12:18 JST Alex ☕🇨🇦 Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ
    • Matthew Lyon
    • Amber

    @mattly @puppygirlhornypost2 I'm thinking of going the QMK route. It would be nice to have one keyboard layout for all systems. I should probably look into something ergo for my long term health

    In conversation about a month ago from mastodon.gamedev.place permalink
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    Alex ☕🇨🇦

    Alex โ˜•๐Ÿ‡จ๐Ÿ‡ฆ

    Maker of games and loops#love2d #reaper #aseprite #emacs

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