@selfsame Stalin Mode
Notices by Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Friday, 06-Jun-2025 04:32:44 JST Alex โ๐จ๐ฆ
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Tuesday, 27-May-2025 09:09:50 JST Alex โ๐จ๐ฆ
The final #lispGameJam votes were cast last night!
@technomancy and @mattly took the #1 spot this year with their space trading game Cohong written in Fennel for the Tic80
Graham took the #2 spot with their chess puzzle game Monster Chess written in Fennel for Love2d
0xca551e took the #3 spot with their Clojure based spacial rhythm game Bouncy Catchy
There was a real bumper crop of banging lisp games this year including games by @the_dot_matrix @dthompson @sakurina and @nebunez and crew
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Monday, 19-May-2025 13:13:36 JST Alex โ๐จ๐ฆ
@technomancy yeah, just found an odd bug in mine. But it's not game crashing, soo playing the odds this time and letting it be.
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Monday, 19-May-2025 13:08:04 JST Alex โ๐จ๐ฆ
End of #lispgamejam day 9
Only 20 hours remain!
Got the UI working. Now for combat!
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Monday, 19-May-2025 13:08:03 JST Alex โ๐จ๐ฆ
Final Countdown!
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Monday, 19-May-2025 13:08:02 JST Alex โ๐จ๐ฆ
End of #lispgamejam day 10!
My submission Debris Dawn is up on itch
I've had a blast this week working on my submission. It went from a civilisations exploration stage game to a survival horror game real quick.
I really like how the feel of the game turned out. If I had an other couple of days I'd have prioritised improving the interface and writing tool tips.
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Sunday, 18-May-2025 06:55:19 JST Alex โ๐จ๐ฆ
Got a little distracted today and wrote a layout engine.
It is highly constrained, but lets me write a layout that would normally be 500 lines of fennel in less than 100
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:22 JST Alex โ๐จ๐ฆ
Work is progressing on the new 64px tileset. Its nice working with the extra pixels, but its hard putting them to use without making the image look like noise.
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:21 JST Alex โ๐จ๐ฆ
End of #lispgamejam day 4
Today's focus was reorganising everything under the hood into something that can be turned into an actual game.
I'm also thinking of going back to 32px hexes, but using oversized landmarks and units.
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:20 JST Alex โ๐จ๐ฆ
Over lunch today I fixed my seed generation issue and got runtime errors and startup time errors showing up properly on the browser.
Startup errors are non-recoverable, which can be a pain on the web with its "long" load times. What I really need to do is get assert-repl working in love2d.
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:19 JST Alex โ๐จ๐ฆ
End of #lispgamejam day 5
Half way through the jam!
This evening was focused on finalising the Art and getting it working in #love2d
Right now locations are randomly placed, but I'm working on constraint based NPC / location placement
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:18 JST Alex โ๐จ๐ฆ
End of #lispgamejam day 6
I now have constraint based placement of all locations and objects in the game working.
Thank you sets!
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:17 JST Alex โ๐จ๐ฆ
End of #lispgamejam day 7
Lots of work under the hood today implementing vehicles and npcs. Hopefully I will finalise the character controller tomorrow.
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:16 JST Alex โ๐จ๐ฆ
End of #lispgamejam day 8
Its finally starting to look like a game!
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:47:50 JST Alex โ๐จ๐ฆ
End of #lispgamejam day 1
Struggling to get hex tiles to wrap cleanly
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:47:49 JST Alex โ๐จ๐ฆ
Wrapping the hexmap is now working in x and y for both mouse selection and autotiling!
Now just to fix the distance calculation so pathing will work
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:47:48 JST Alex โ๐จ๐ฆ
Bingo! Round and round we go
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:47:47 JST Alex โ๐จ๐ฆ
End of #lispgamejam day 2
- [x] Hex map wrapping
- [x] Multiple Random Island Generation
- [x] "working" with luajit and lua5.4I'm glad I chose to work with my template, working out a lot of kinks in the repl.
My focus tomorrow will be on replacing the Art.
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:47:46 JST Alex โ๐จ๐ฆ
End of #lispgamejam day 3
Not much gamedev today. Saw my mother for Mother's Day and went out to a concert in the evening.
I've synced the fully loaded game start with the drop of the loading screen. I also played around with some art styles. Thinking of going with 64px hexes.
I have a playable version up at https://alexjgriffith.com/temp/debris-dawn-0.1.0.html
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Alex โ๐จ๐ฆ (alexjgriffith@mastodon.gamedev.place)'s status on Friday, 16-May-2025 01:12:18 JST Alex โ๐จ๐ฆ
@mattly @puppygirlhornypost2 I'm thinking of going the QMK route. It would be nice to have one keyboard layout for all systems. I should probably look into something ergo for my long term health