I've chosen the pallet, I've written the music, now its time to start making the game!
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Alex ☕🇨🇦 (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 10-May-2025 13:26:52 JST Alex ☕🇨🇦
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David Wilson (daviwil@fosstodon.org)'s status on Saturday, 10-May-2025 13:26:50 JST David Wilson
@Alexjgriffith Sounds awesome!
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Alex ☕🇨🇦 (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:47:46 JST Alex ☕🇨🇦
End of #lispgamejam day 3
Not much gamedev today. Saw my mother for Mother's Day and went out to a concert in the evening.
I've synced the fully loaded game start with the drop of the loading screen. I also played around with some art styles. Thinking of going with 64px hexes.
I have a playable version up at https://alexjgriffith.com/temp/debris-dawn-0.1.0.html
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Alex ☕🇨🇦 (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:47:47 JST Alex ☕🇨🇦
End of #lispgamejam day 2
- [x] Hex map wrapping
- [x] Multiple Random Island Generation
- [x] "working" with luajit and lua5.4I'm glad I chose to work with my template, working out a lot of kinks in the repl.
My focus tomorrow will be on replacing the Art.
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Alex ☕🇨🇦 (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:47:48 JST Alex ☕🇨🇦
Bingo! Round and round we go
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Alex ☕🇨🇦 (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:47:49 JST Alex ☕🇨🇦
Wrapping the hexmap is now working in x and y for both mouse selection and autotiling!
Now just to fix the distance calculation so pathing will work
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Alex ☕🇨🇦 (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:47:50 JST Alex ☕🇨🇦
End of #lispgamejam day 1
Struggling to get hex tiles to wrap cleanly
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Alex ☕🇨🇦 (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:16 JST Alex ☕🇨🇦
End of #lispgamejam day 8
Its finally starting to look like a game!
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Alex ☕🇨🇦 (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:17 JST Alex ☕🇨🇦
End of #lispgamejam day 7
Lots of work under the hood today implementing vehicles and npcs. Hopefully I will finalise the character controller tomorrow.
David Wilson repeated this. -
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Alex ☕🇨🇦 (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:18 JST Alex ☕🇨🇦
End of #lispgamejam day 6
I now have constraint based placement of all locations and objects in the game working.
Thank you sets!
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Alex ☕🇨🇦 (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:19 JST Alex ☕🇨🇦
End of #lispgamejam day 5
Half way through the jam!
This evening was focused on finalising the Art and getting it working in #love2d
Right now locations are randomly placed, but I'm working on constraint based NPC / location placement
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Alex ☕🇨🇦 (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:20 JST Alex ☕🇨🇦
Over lunch today I fixed my seed generation issue and got runtime errors and startup time errors showing up properly on the browser.
Startup errors are non-recoverable, which can be a pain on the web with its "long" load times. What I really need to do is get assert-repl working in love2d.
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Alex ☕🇨🇦 (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:21 JST Alex ☕🇨🇦
End of #lispgamejam day 4
Today's focus was reorganising everything under the hood into something that can be turned into an actual game.
I'm also thinking of going back to 32px hexes, but using oversized landmarks and units.
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Alex ☕🇨🇦 (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:48:22 JST Alex ☕🇨🇦
Work is progressing on the new 64px tileset. Its nice working with the extra pixels, but its hard putting them to use without making the image look like noise.
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