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<blockquote style="position: relative; padding-left: 55px;"><section><a href="https://mastodon.gamedev.place/users/Alexjgriffith/statuses/114485483391226226">Alex ☕🇨🇦 (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:47:48 JST</a><a href="https://mastodon.gamedev.place/@Alexjgriffith" title="alexjgriffith@mastodon.gamedev.place"><img src="https://gnusocial.jp/avatar/136182-48-20240201002140.webp" width="48" height="48" alt="Alex ☕🇨🇦" style="position: absolute; left: 0; top: 0;">Alex ☕🇨🇦</a><div><a href="https://gnusocial.jp/notice/9933413" rel="in-reply-to">in reply to</a></div></section><article><p>Bingo! Round and round we go</p></article><footer><a rel="bookmark" href="https://gnusocial.jp/conversation/5031761#notice-9933414">In conversation</a><time datetime="2025-05-17T13:47:48+09:00" title="Saturday, 17-May-2025 13:47:48 JST">about a month ago</time> <span>from <span><a href="https://mastodon.gamedev.place/@Alexjgriffith/114485483391226226" rel="external" title="Sent from mastodon.gamedev.place via ActivityPub">mastodon.gamedev.place</a></span></span><a href="https://mastodon.gamedev.place/@Alexjgriffith/114485483391226226">permalink</a><h4>Attachments</h4><ol><li><label><a rel="external" href="https://gnusocial.jp/attachment/4639621">Demonstration of tiling a fixed size hexgrid and handling pathing across tile seems</a></label><br><video poster="" controls="controls"><source src="https://cdn.masto.host/mastodongamedevplace/media_attachments/files/114/485/480/973/416/189/original/905f2bdc158949c1.mp4" type="video/mp4"></source></video></li></ol></footer></blockquote>
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Alex ☕🇨🇦 (alexjgriffith@mastodon.gamedev.place)'s status on Saturday, 17-May-2025 13:47:48 JST
Alex ☕🇨🇦
in reply to
Bingo! Round and round we go