@sinbad yeah I kept it around for the same reason, but deleted it in december too
Notices by Sander van Rossen🇺🇦 (logicalerror@mastodon.gamedev.place)
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Sander van Rossen🇺🇦 (logicalerror@mastodon.gamedev.place)'s status on Thursday, 23-Jan-2025 01:21:28 JST Sander van Rossen🇺🇦
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Sander van Rossen🇺🇦 (logicalerror@mastodon.gamedev.place)'s status on Tuesday, 14-Jan-2025 02:09:29 JST Sander van Rossen🇺🇦
@sinbad why? are the generated file names not human readable?
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Sander van Rossen🇺🇦 (logicalerror@mastodon.gamedev.place)'s status on Monday, 13-Jan-2025 03:54:14 JST Sander van Rossen🇺🇦
So a thing that's been in my mind for a while is that for a long time one of the reasons we'd put all our game resources in very large files was because mechanical harddrives had horrible seek times..
but this isn't true anymore for ssd's
now I'm not saying that there aren't other reasons for putting all your assets in a large file, there definitely are, but at least on the editor side of things maybe things could be a bit more .. loose -
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Sander van Rossen🇺🇦 (logicalerror@mastodon.gamedev.place)'s status on Monday, 13-Jan-2025 03:54:12 JST Sander van Rossen🇺🇦
take unity's scene files for example, they contain game objects but can also contain resources like meshes etc
what if instead of storing all that in a file, we simply have folders for our "scene files"?
files/sub folders could be locked in version control individually, making collaboration simpler
merge conflicts would be a lot simpler to deal with too -
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Sander van Rossen🇺🇦 (logicalerror@mastodon.gamedev.place)'s status on Monday, 13-Jan-2025 03:54:11 JST Sander van Rossen🇺🇦
objects would have unique file ids, would be updated through import system. they'd basically be unity prefabs. instances of prefabs would be prefab variants.
moving, renaming of objects would be file operations
since you'd have folders you could have folders in your hierarchy
transformation hierarchies would be more complicated to handle ux wise though, but maybe this should be a separate hierarchy anyway? maybe? -
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Sander van Rossen🇺🇦 (logicalerror@mastodon.gamedev.place)'s status on Tuesday, 09-Jan-2024 18:20:42 JST Sander van Rossen🇺🇦
@aeva that's crazy, that's 5 years in the future
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Sander van Rossen🇺🇦 (logicalerror@mastodon.gamedev.place)'s status on Sunday, 30-Jul-2023 15:21:22 JST Sander van Rossen🇺🇦
@djlink yeah, they recently found this thing in the melting ice