objects would have unique file ids, would be updated through import system. they'd basically be unity prefabs. instances of prefabs would be prefab variants.
moving, renaming of objects would be file operations
since you'd have folders you could have folders in your hierarchy
transformation hierarchies would be more complicated to handle ux wise though, but maybe this should be a separate hierarchy anyway? maybe?
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Sander van Rossen🇺🇦 (logicalerror@mastodon.gamedev.place)'s status on Monday, 13-Jan-2025 03:54:11 JST Sander van Rossen🇺🇦