I mean it probably has applications for data centers and backup anyways, but also. Hrm. I wonder if we even can swing back toward physical ownership at this point?
It feels like a thing that should happen eventually, even if just as a stylistic rejection of all that came before, I'm just struggling to imagine the circumstances in which that could arise. I guess maybe if something something climate collapse something network speeds/reliability go down especially globally?
Seeing folks talking about BlueSky since it opened, but seemingly not realizing it's likely on a downward trajectory?
Now that it's public, it's the same as BeReal and the rest: a Twitter clone. Well, except it's worse than those, it's less featured. It's very likely toast.
Mastodon's got a unique selling point to at least keep interest funneling back. BlueSky had that, but basically fumbled the federation ball when they realized normies didn't care. They decided to just be Twitter—but then the normies went to Threads for their advert-algo slop.
EDIT: BlueSky is now basically a biodome for Weird Twitter / Terminally Online Shitposter's Club, and we'll see if that's self supporting. I am in that culture! But. Uh. Yeah.
Oh, huh- doing a quick check, apparently normies didn't go to Threads either? Threads apparently settled out to just, brands talking at brands, and a place for preexisting Instagram influencers to post text. lol.
Pretty sure normies shrugged and just went to TikTok, Instagram, or- you know, fucked off to meatspace to do normie things.
Lately I think a lot about the damage that conflating game making with game selling has done.
Tons of games made by hobbyists just because they wanted to make a game, but that isn't allowed- now the little voice in their head says they failed unless they made enough money to buy a house with it and. Just. Nah.
It's ok to just make games. Games don't gotta sell to make a difference. Many games that can make the most difference inter-personally are essentially market poison, but they should still get made!
That isn't an argument for Learning To Marketing Good, that's an argument for burning down billionaire houses until someone figures out basic arts funding a/o basic income again.
So there's a big thing about Unity shutting down Weta and that sucks and etc but buried in the middle is this:
"Unity will no longer mandate that employees work from offices three a days a week and will reduce 'full in-office services' to three days a week in most locations, the company said."
Which amounts to a patent admission at a corporate level that (1) WFH is cheaper, and (2) Return To Office isn't worth pushing at a corporate level.
Wonder if the worker bees at other studios are just meant to ignore this. Cus, er. It's right there.
More people should be following @llamasoft_ox, you just get to see a lot of sheep and other ruminants.
You think "ah hah it's marketing for the new llamasoft game!" and then gradually realize all the llama games were actually marketing for Morning Sheep Time with Jeff Minter.
@grumpygamer@ja2ke oh! Always wondered what the difference was for novel vs games.
Which means we could incorporate them into games via video? Weird thought. Until now wouldn't be sure how, but with Control and Alan Wake 2, well. Huh!
And even if they said no because it becomes an asset first, what if you did video based generation runtime? What if I pulled the Coke logo out of video with a shader and threw that around? Surely that flies.
Not because you can't, but because you often can in novels at least— but shouldn't, because you're giving mega corps free advertising.
I mean there's other good reasons too, like "inventing dumb fake brands is half the fun", but that's plenty reason already. Don't lick boots, even if they taste like Oreo.
Just sitting here realizing that all the pay/login gates on articles are the single greatest force for archiving the web right now (since that's the best way to side-step them), heh
Good job, capitalists, you're accidentally helping!
If anyone was considering Kagi (premium search engine) but was put off the limits on number of searches, they dropped that entirely for most- the $10 tier is now just unlimited searches.
$10/mo for "a Google that actually works" is very worth it to me, though your mileage may vary.
Folks, if you believe the #Unity3D backpedal, you need to- sit with your feelings a sec, because. Heh.
Nobody deletes a git repo for "low views." #GameDevs don't delete anything unless someone tells them to / they need to, because, why would you? It costs nothing to just leave it there. Unless.
It's nice that #Unity3D walked back to terms that don't apply unless you use their latest engine, but that's the take-away: you need to not use their latest anymore. Finish your game. Find another engine. This is just an escape clause.
Anyone who sticks with them will get screwed the next time their c-suite wants to goose their stock price.
If you can find a way to keep making games on old Unity versions, that works too probably. But. You'll hit issues if you want to target consoles. There is no porting path for most (any?) Unity versions more than 2 years old at time of port.
EDIT: (but really even old versions, they already changed their minds once on that, so assuming they won't again is foolish- find a new engine after you finish out current projects)
Queer af founder of Glass Bottom Games. BAFTA Breakthrough. Now working on something mysterious (previously: SkateBIRD, Hot Tin Roof, etc).Things I tend to do include: #UnrealEngine, #IndieDev, #GameDev, and I love #BirdsSometimes a bit of #GamingNews and #IndieGame / #Gaming too!