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Notices by Jean-Sébastien Guay (skylark13@mastodon.gamedev.place)

  1. Embed this notice
    Jean-Sébastien Guay (skylark13@mastodon.gamedev.place)'s status on Monday, 23-Dec-2024 03:25:34 JST Jean-Sébastien Guay Jean-Sébastien Guay
    in reply to
    • Tim (Wadhwa-)Brown :donor:

    @timb_machine Really... What if there a community around the project, what are the consequences? Should I change the name, what if the original author comes back, maybe I'm overthinking this huh... It seems so simple to just fork it and do whatevs.

    In conversation about 5 months ago from gnusocial.jp permalink
  2. Embed this notice
    Jean-Sébastien Guay (skylark13@mastodon.gamedev.place)'s status on Monday, 23-Dec-2024 03:22:42 JST Jean-Sébastien Guay Jean-Sébastien Guay

    Anyone have suggestions as to what can be done when a github project seems totally inactive? I posted PRs on two projects I find useful and it's been over a month without a response. I don't really want to fork them, but this annoys me... I could email the maintainers I guess.

    If you're not going to be maintaining a project (and both were previously active with multiple releases) please put a note at the top of README.md or post a call for new maintainers in your project's Issues or something?

    In conversation about 5 months ago from mastodon.gamedev.place permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: ik.imagekit.io
      Changelog
      Announce updates and news to your users with Changelog.md
  3. Embed this notice
    Jean-Sébastien Guay (skylark13@mastodon.gamedev.place)'s status on Monday, 02-Dec-2024 21:21:23 JST Jean-Sébastien Guay Jean-Sébastien Guay
    in reply to
    • The Seven Voyages Of Steve

    @sinbad yeah I wonder how a flat earther would react to this book.

    In conversation about 6 months ago from mastodon.gamedev.place permalink
  4. Embed this notice
    Jean-Sébastien Guay (skylark13@mastodon.gamedev.place)'s status on Monday, 02-Dec-2024 21:17:59 JST Jean-Sébastien Guay Jean-Sébastien Guay
    in reply to
    • The Seven Voyages Of Steve

    @sinbad This reminds me of the "Raytracing in One Weekend" book, where you learn to write a raytracer but at the start it's really rudimentary and only knows how to render spheres, so you make a test scene where the ground "plane" is actually an extremely large sphere.

    In conversation about 6 months ago from mastodon.gamedev.place permalink
  5. Embed this notice
    Jean-Sébastien Guay (skylark13@mastodon.gamedev.place)'s status on Sunday, 20-Oct-2024 09:48:54 JST Jean-Sébastien Guay Jean-Sébastien Guay
    in reply to
    • Paul Cantrell

    @inthehands Totally true. I try to be constructive in all cases. Sorry if I came across as pedantic myself.

    I only express my frustration in reference to people who genuinely do not see the value in learning.

    In conversation about 7 months ago from mastodon.gamedev.place permalink
  6. Embed this notice
    Jean-Sébastien Guay (skylark13@mastodon.gamedev.place)'s status on Sunday, 20-Oct-2024 09:34:10 JST Jean-Sébastien Guay Jean-Sébastien Guay
    in reply to
    • Paul Cantrell

    @inthehands Sure, that is lacking too. But I hate that even the basics are not valued.

    I often hear people say it's not useful to learn to write properly because you never write by hand anymore, and spell checkers are always available. Guess what, spell checkers are not always used, not always correct, autocorrect is often totally wrong, people don't even re-read their message before posting.

    I pride myself on writing properly in both languages and it's seen as totally useless to some people.

    In conversation about 7 months ago from mastodon.gamedev.place permalink
  7. Embed this notice
    Jean-Sébastien Guay (skylark13@mastodon.gamedev.place)'s status on Sunday, 20-Oct-2024 09:19:04 JST Jean-Sébastien Guay Jean-Sébastien Guay
    in reply to
    • Paul Cantrell
    • Stephanie King

    @inthehands @stephstephking I am a French-Canadian. English is my second language. It is super depressing to have to correct verb tenses or even spelling in a code review, especially when it's code written by a native English speaker. We wish they would write more documentation, but if they did it would probably be full of mistakes too. I don't blame them, they didn't have enough reading/writing classes early on. The same is true of French speakers, because of education system and texting...

    In conversation about 7 months ago from mastodon.gamedev.place permalink

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    Jean-Sébastien Guay

    Jean-Sébastien Guay

    Senior Graphics Programmer at Bethesda Studios. Previously Haven Studios, Legion Labs, Bethesda again, and Ubisoft. Oldskool demoscene fan, Retrocomputing and Retrogaming, Transformers fan. PC gamer. Father of 3. Posts = own.

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