I wanted to test a new feature I'm adding to SUDS Pro and this is the best way I could think of doing it without adding lots of complexity / more assets to the demo
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Monday, 02-Dec-2024 21:11:06 JST The Seven Voyages Of Steve
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Jean-Sébastien Guay (skylark13@mastodon.gamedev.place)'s status on Monday, 02-Dec-2024 21:17:59 JST Jean-Sébastien Guay
@sinbad This reminds me of the "Raytracing in One Weekend" book, where you learn to write a raytracer but at the start it's really rudimentary and only knows how to render spheres, so you make a test scene where the ground "plane" is actually an extremely large sphere.
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The Seven Voyages Of Steve (sinbad@mastodon.gamedev.place)'s status on Monday, 02-Dec-2024 21:20:46 JST The Seven Voyages Of Steve
@skylark13 ironically more realistic than a ground plane as well
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Jean-Sébastien Guay (skylark13@mastodon.gamedev.place)'s status on Monday, 02-Dec-2024 21:21:23 JST Jean-Sébastien Guay
@sinbad yeah I wonder how a flat earther would react to this book.
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