Notices by a1batross (a1ba@idtech.space)
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a1batross (a1ba@idtech.space)'s status on Monday, 03-Jun-2024 17:45:53 JST a1batross
So now you can do this
Really like how remapping palette indices worked out, this way it's theoretically possible to draw anything right from UI, not only horizontal stripes. -
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a1batross (a1ba@idtech.space)'s status on Thursday, 23-May-2024 07:43:57 JST a1batross
>https://www.half-life.com/en/halflife25
>Full SDK update will come later, but level designers can use it now.
they forgor 💀 -
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a1batross (a1ba@idtech.space)'s status on Wednesday, 01-May-2024 05:51:42 JST a1batross
In Half-Life, NPC mouth openness updates only once in a while, in original algorithm it collects 10 samples, picking only few sampling points per frame, resulting in updates each 5-6 frames in 60 FPS, thus 10 FPS.
Many years ago, I tried interpolating the mouth to make it smoother, but never showed it to anyone.
So... yay, or nay?In conversation from idtech.space permalink Attachments
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a1batross (a1ba@idtech.space)'s status on Tuesday, 05-Mar-2024 22:43:30 JST a1batross
did valve had lightmapped water in hl1?
https://valvearchive.com/archive/Half-Life/Half-Life/Screenshots/Technology%20Demos/glowwater_bullchicken2.jpgIn conversation from idtech.space permalink Attachments
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a1batross (a1ba@idtech.space)'s status on Thursday, 25-Jan-2024 03:14:21 JST a1batross
Some users were very concerned about their microphone glowing LEDs and their operating systems warn about microphone usage right after starting the engine, so I moved capture device opening to svc_voiceinit handler, and closing it in client disconnect, so we never have a microphone device opened if we don't need it.
Opus decoder and encoder still initialized early, though.
In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Wednesday, 24-Jan-2024 03:57:05 JST a1batross
Fixed build and tests for musl, NetBSD and OpenBSD now that we adopted SourceHut CI.
:neofox_melt_3:In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Wednesday, 03-Jan-2024 11:03:47 JST a1batross
@Jain my brain remembered every HL scientist quote In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Wednesday, 03-Jan-2024 11:01:07 JST a1batross
This is my hiding spot, and I'm not moving until the situation is drastically improved. In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Saturday, 23-Dec-2023 09:20:13 JST a1batross
cc @frog @bburbank In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Saturday, 23-Dec-2023 09:20:13 JST a1batross
https://github.com/ValveSoftware/halflife/issues/3728
the hell of a perfectionistIn conversation from idtech.space permalink Attachments
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a1batross (a1ba@idtech.space)'s status on Tuesday, 05-Dec-2023 23:11:05 JST a1batross
@icculus there were controller images in a public domain but I forgot who is the author and where they could be downloaded from. In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Tuesday, 05-Dec-2023 23:10:03 JST a1batross
Office Complex?
I find it quite simple HL1 chapterIn conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Tuesday, 05-Dec-2023 01:40:42 JST a1batross
Got an email:
"I have an idea for you, you can put a shadow option r_shadows and the blood of hl alpha blood stream effect and glock silencer and deleted enemies and alpha aesthetics and green hud beta sprites and when the enemy hits the player the screen will turns red like the alpha version of half life"
Ultimate state of gamer's brain on beta content.In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Saturday, 02-Dec-2023 07:03:59 JST a1batross
Support of lightmapped water from ericw-tools.
It's so ugly but people like it for some reason.In conversation from idtech.space permalink Attachments
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a1batross (a1ba@idtech.space)'s status on Friday, 24-Nov-2023 06:49:39 JST a1batross
my ass
is
heavyIn conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Tuesday, 21-Nov-2023 18:06:48 JST a1batross
Sorry, I'm really getting claustrophobic with the new HUD. In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Saturday, 08-Jul-2023 20:04:09 JST a1batross
@hj tfw no shamblussy In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Saturday, 08-Jul-2023 09:22:59 JST a1batross
@hj keep posting then xD In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Saturday, 08-Jul-2023 09:20:17 JST a1batross
@hj it's so cursed I love it In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Saturday, 08-Jul-2023 09:18:08 JST a1batross
@hj haha shambler furry In conversation from idtech.space permalink