Notices by a1batross (a1ba@idtech.space)
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a1batross (a1ba@idtech.space)'s status on Tuesday, 07-Jul-2026 04:29:02 JST
a1batross
so xash3d-fwgs just compiled for Solaris 10 on SPARC without major issues, using gcc5 from opencsw. lowkey wanna try Sun Studio instead but navigating Oracle website is almost like navigating Broadcom website: nearly fucking impossible and everything behind the login wall.
the GPU, XVR-600, is powerful enough to render 1998 game at 30 fps at 1280x1024, but it definitely a bottleneck here: I tried debug and release builds and there is almost no difference between them. Sadly it doesn't seem to support a lot of extensions that would help with the performance, so yeah.
patches to the engine and our portable hlsdk tree incoming once I'm syncing them back from that machine to my dev box.
(you can tell I don't really have a lot of horizontal surfaces, the Sun Blade is just on the floor, outside of the picture)
RT: https://suya.place/objects/b28fba12-0b4f-42b2-86a5-dc937f95d443 -
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a1batross (a1ba@idtech.space)'s status on Sunday, 10-May-2026 06:48:00 JST
a1batross
in Half-Life there is a sound file called "common/null.wav" which as the name suggests should be silent, yet I personally always heard it. I could point at brush entity that supposed to be silent and say "hey, it uses common/null.wav".
so looking at null.wav in Audacity, it isn't actually full of zeros, but with samples with value of -1 sprinkled randomly over the file, just enough to be heard in a highly compressed 8-bit 11250Hz wav file.
literally unplayable, valve please fix in hl50 update? Yes, but actually, no, the comment section says it was last edited on 9 April 1994, and file comes from Quake. Happy month late 30th birthday, null.wav.
fun fact, the silence itself was also remastered by Nightdive, as it's in a higher quality in 16-bit 44100Hz, and properly silent now. -
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a1batross (a1ba@idtech.space)'s status on Tuesday, 17-Feb-2026 02:01:07 JST
a1batross
Anyway, uploaded my initial work on reverse engineering FAKK2/Alice here:
https://github.com/FWGS/realice
(non GitHub mirror) https://git.mentality.rip/FWGS/realice
I also have set up Ghidra Server to dig into Loki's (hi @icculus :)) FAKK2 port but for now it's only for me. If you want to contribute, ask me for the access -
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a1batross (a1ba@idtech.space)'s status on Friday, 09-Jan-2026 19:43:33 JST
a1batross
wanted to get this wifi router
does anybody know if it's supported by OpenWrt?In conversation from idtech.space permalink Attachments
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a1batross (a1ba@idtech.space)'s status on Thursday, 18-Dec-2025 16:39:21 JST
a1batross
SDL3 comes to Half-Life.
Just implemented bare minimum to let engine run with SDL3. A lot of stuff missing or doesn't work as intended but it's stable enough to go from train ride to test chamber. :)
Screenshot is just for attention, there won't be any visual difference from SDL2 to SDL3 migration of course.In conversation from idtech.space permalink Attachments
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a1batross (a1ba@idtech.space)'s status on Sunday, 23-Nov-2025 16:03:10 JST
a1batross
@lanodan I asked and he still plans to publish it, early next year after everything "settles down". In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Sunday, 23-Nov-2025 13:14:25 JST
a1batross
@lanodan
The engine is completely unmodified, so the engine part can be recompiled already.
As for game logic part (client, server and menu) Aynekko said he gonna publish the game source code some time ago. Maybe I could remind him.In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Sunday, 23-Nov-2025 13:12:22 JST
a1batross
https://www.moddb.com/mods/diffusion
IT'S OUT NOW
Available for Windows and Linux.In conversation from idtech.space permalink Attachments
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a1batross (a1ba@idtech.space)'s status on Saturday, 18-Oct-2025 16:21:23 JST
a1batross
good morning to all
sending "get fired and lose your job" beam to our dmca reporterIn conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Saturday, 18-Oct-2025 04:59:42 JST
a1batross
@lanodan @eukara I don't think GoldSrc games sales even contribute to the yachts, considering they have literal casino in CSGO/TF2/Dota/etc In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Saturday, 18-Oct-2025 04:56:50 JST
a1batross
mr president they hit second tower
https://github.com/github/dmca/blob/master/2025/10/2025-10-17-valve-2.mdIn conversation from idtech.space permalink Attachments
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a1batross (a1ba@idtech.space)'s status on Saturday, 18-Oct-2025 04:56:48 JST
a1batross
@eukara if that's really Valve (I mean, github doesn't verify requests and they don't have to iirc), I wonder why they are so salty after like 25 years. In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Saturday, 18-Oct-2025 03:23:16 JST
a1batross
@SuperDicq github doesn't really check if the report really made by those who claim it, they just silently comply by default In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Saturday, 18-Oct-2025 03:21:29 JST
a1batross
https://github.com/github/dmca/blob/master/2025/10/2025-10-17-valve.md
ok which one of two Valve employees who read me here did THISIn conversation from idtech.space permalink Attachments
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a1batross (a1ba@idtech.space)'s status on Friday, 19-Sep-2025 22:58:58 JST
a1batross
@lanodan no good lewds, only inbreeding In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Friday, 19-Sep-2025 22:57:58 JST
a1batross
often these quake engines family trees (like that one on Wikipedia) are read like a fan fiction In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Thursday, 14-Aug-2025 00:42:10 JST
a1batross
@lily the system even crashed only like two times, one time while running tar with zstd, the other time during SDL2 compilation.
That's... better result than what I had with SerenityOS like two-three years ago.In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Thursday, 14-Aug-2025 00:41:35 JST
a1batross
@lily it's worked out of the box. I had to compile SDL2 manually though, because whatever I tried to do, it wanted to initialize GLX.
I built SDL2 with GL disabled, so it has no other choice but to use raw X11, and we have software renderer just for that case.In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Thursday, 14-Aug-2025 00:41:22 JST
a1batross
@lily ... and I didn't use it, Debian provides ready to use images that could be booted in either QEMU or VirtualBox :) In conversation from idtech.space permalink -
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a1batross (a1ba@idtech.space)'s status on Wednesday, 13-Aug-2025 23:43:49 JST
a1batross
Half-Life 1 can now run on GNU/Hurd
(specifically xash3d-fwgs from git, on newest release Debian GNU/Hurd 13)In conversation from idtech.space permalink Attachments