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Notices by a1batross (a1ba@idtech.space)

  1. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Tuesday, 07-Jul-2026 04:29:02 JST a1batross a1batross
    so xash3d-fwgs just compiled for Solaris 10 on SPARC without major issues, using gcc5 from opencsw. lowkey wanna try Sun Studio instead but navigating Oracle website is almost like navigating Broadcom website: nearly fucking impossible and everything behind the login wall.

    the GPU, XVR-600, is powerful enough to render 1998 game at 30 fps at 1280x1024, but it definitely a bottleneck here: I tried debug and release builds and there is almost no difference between them. Sadly it doesn't seem to support a lot of extensions that would help with the performance, so yeah.

    patches to the engine and our portable hlsdk tree incoming once I'm syncing them back from that machine to my dev box.

    (you can tell I don't really have a lot of horizontal surfaces, the Sun Blade is just on the floor, outside of the picture)

    RT: https://suya.place/objects/b28fba12-0b4f-42b2-86a5-dc937f95d443
    In conversation about a month ago from idtech.space permalink

    Attachments


    1. https://idtech.space/media/2c/1b/37/2c1b37452d6ac7afa9f6c293f24e70bda6b3c94b147ed9ad8fa43e4a13b2e224.webp

  2. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Sunday, 10-May-2026 06:48:00 JST a1batross a1batross
    in Half-Life there is a sound file called "common/null.wav" which as the name suggests should be silent, yet I personally always heard it. I could point at brush entity that supposed to be silent and say "hey, it uses common/null.wav".

    so looking at null.wav in Audacity, it isn't actually full of zeros, but with samples with value of -1 sprinkled randomly over the file, just enough to be heard in a highly compressed 8-bit 11250Hz wav file.

    literally unplayable, valve please fix in hl50 update? Yes, but actually, no, the comment section says it was last edited on 9 April 1994, and file comes from Quake. Happy month late 30th birthday, null.wav.

    fun fact, the silence itself was also remastered by Nightdive, as it's in a higher quality in 16-bit 44100Hz, and properly silent now.
    In conversation about 3 months ago from idtech.space permalink
  3. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Tuesday, 17-Feb-2026 02:01:07 JST a1batross a1batross
    • Ryan C. Gordon
    Anyway, uploaded my initial work on reverse engineering FAKK2/Alice here:

    https://github.com/FWGS/realice

    (non GitHub mirror) https://git.mentality.rip/FWGS/realice

    I also have set up Ghidra Server to dig into Loki's (hi @icculus :)) FAKK2 port but for now it's only for me. If you want to contribute, ask me for the access
    In conversation about 6 months ago from idtech.space permalink

    Attachments

    1. No result found on File_thumbnail lookup.
      GitHub - FWGS/realice: Heavy Metal F.A.K.K. 2 / American McGee's Alice reverse engineered
      Heavy Metal F.A.K.K. 2 / American McGee's Alice reverse engineered - FWGS/realice
    2. Domain not in remote thumbnail source whitelist: git.mentality.rip
      realice
      from FWGS
      realice
  4. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Friday, 09-Jan-2026 19:43:33 JST a1batross a1batross
    wanted to get this wifi router

    does anybody know if it's supported by OpenWrt?
    In conversation about 7 months ago from idtech.space permalink

    Attachments


    1. https://media.idtech.space/media/f2/6a/6c/f26a6cafb79e1b761af1855175d890128e25db741ed52ec1109e3212a0c57b92.png
  5. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Thursday, 18-Dec-2025 16:39:21 JST a1batross a1batross
    SDL3 comes to Half-Life.

    Just implemented bare minimum to let engine run with SDL3. A lot of stuff missing or doesn't work as intended but it's stable enough to go from train ride to test chamber. :)

    Screenshot is just for attention, there won't be any visual difference from SDL2 to SDL3 migration of course.
    In conversation about 8 months ago from idtech.space permalink

    Attachments


    1. https://media.idtech.space/media/e8/5f/1d/e85f1d2ca16928630a27750dee1ed588fc2873b6d32088b3595c6432a9a22853.png
  6. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Sunday, 23-Nov-2025 16:03:10 JST a1batross a1batross
    in reply to
    • Haelwenn /элвэн/ :triskell:
    @lanodan I asked and he still plans to publish it, early next year after everything "settles down".
    In conversation about 9 months ago from idtech.space permalink
  7. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Sunday, 23-Nov-2025 13:14:25 JST a1batross a1batross
    in reply to
    • Haelwenn /элвэн/ :triskell:
    @lanodan

    The engine is completely unmodified, so the engine part can be recompiled already.

    As for game logic part (client, server and menu) Aynekko said he gonna publish the game source code some time ago. Maybe I could remind him.
    In conversation about 9 months ago from idtech.space permalink
  8. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Sunday, 23-Nov-2025 13:12:22 JST a1batross a1batross
    https://www.moddb.com/mods/diffusion

    IT'S OUT NOW

    Available for Windows and Linux.
    In conversation about 9 months ago from idtech.space permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: media.moddb.com
      Diffusion mod for Half-Life
      You, James Smith (served in SWAT for a decade with no failed ops), on vacation and driving your car to some nice place, to take a break from your usual work routines. Driving on a deserted road somewhere in Utah, the car breaks down. With miles of nothing...
  9. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Saturday, 18-Oct-2025 16:21:23 JST a1batross a1batross
    good morning to all

    sending "get fired and lose your job" beam to our dmca reporter
    In conversation about 10 months ago from idtech.space permalink
  10. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Saturday, 18-Oct-2025 04:59:42 JST a1batross a1batross
    in reply to
    • Haelwenn /элвэн/ :triskell:
    • eukara :steampowered:
    @lanodan @eukara I don't think GoldSrc games sales even contribute to the yachts, considering they have literal casino in CSGO/TF2/Dota/etc
    In conversation about 10 months ago from idtech.space permalink
  11. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Saturday, 18-Oct-2025 04:56:50 JST a1batross a1batross
    in reply to
    • a1batross
    mr president they hit second tower

    https://github.com/github/dmca/blob/master/2025/10/2025-10-17-valve-2.md
    In conversation about 10 months ago from idtech.space permalink

    Attachments


    1. https://media.idtech.space/media/94/a1/b7/94a1b7eaf24b622c38d424bfeb02bb5002f4703d31b42561f235f85ba558675d.png
    2. Domain not in remote thumbnail source whitelist: opengraph.githubassets.com
      dmca/2025/10/2025-10-17-valve-2.md at master · github/dmca
      Repository with text of DMCA takedown notices as received. GitHub does not endorse or adopt any assertion contained in the following notices. Users identified in the notices are presumed innocent u...
  12. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Saturday, 18-Oct-2025 04:56:48 JST a1batross a1batross
    in reply to
    • eukara :steampowered:
    @eukara if that's really Valve (I mean, github doesn't verify requests and they don't have to iirc), I wonder why they are so salty after like 25 years.
    In conversation about 10 months ago from idtech.space permalink
  13. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Saturday, 18-Oct-2025 03:23:16 JST a1batross a1batross
    in reply to
    • SuperDicq
    @SuperDicq github doesn't really check if the report really made by those who claim it, they just silently comply by default
    In conversation about 10 months ago from idtech.space permalink
  14. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Saturday, 18-Oct-2025 03:21:29 JST a1batross a1batross
    https://github.com/github/dmca/blob/master/2025/10/2025-10-17-valve.md

    ok which one of two Valve employees who read me here did THIS
    In conversation about 10 months ago from idtech.space permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: opengraph.githubassets.com
      dmca/2025/10/2025-10-17-valve.md at master · github/dmca
      Repository with text of DMCA takedown notices as received. GitHub does not endorse or adopt any assertion contained in the following notices. Users identified in the notices are presumed innocent u...
  15. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Friday, 19-Sep-2025 22:58:58 JST a1batross a1batross
    in reply to
    • Haelwenn /элвэн/ :triskell:
    @lanodan no good lewds, only inbreeding
    In conversation about 11 months ago from idtech.space permalink
  16. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Friday, 19-Sep-2025 22:57:58 JST a1batross a1batross
    often these quake engines family trees (like that one on Wikipedia) are read like a fan fiction
    In conversation about 11 months ago from idtech.space permalink
  17. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Thursday, 14-Aug-2025 00:42:10 JST a1batross a1batross
    in reply to
    • a1batross
    • i_lost_my_bagel :dukedance:
    @lily the system even crashed only like two times, one time while running tar with zstd, the other time during SDL2 compilation.

    That's... better result than what I had with SerenityOS like two-three years ago.
    In conversation about a year ago from idtech.space permalink
  18. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Thursday, 14-Aug-2025 00:41:35 JST a1batross a1batross
    • i_lost_my_bagel :dukedance:
    @lily it's worked out of the box. I had to compile SDL2 manually though, because whatever I tried to do, it wanted to initialize GLX.

    I built SDL2 with GL disabled, so it has no other choice but to use raw X11, and we have software renderer just for that case.
    In conversation about a year ago from idtech.space permalink
  19. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Thursday, 14-Aug-2025 00:41:22 JST a1batross a1batross
    • i_lost_my_bagel :dukedance:
    @lily ... and I didn't use it, Debian provides ready to use images that could be booted in either QEMU or VirtualBox :)
    In conversation about a year ago from idtech.space permalink
  20. Embed this notice
    a1batross (a1ba@idtech.space)'s status on Wednesday, 13-Aug-2025 23:43:49 JST a1batross a1batross
    Half-Life 1 can now run on GNU/Hurd

    (specifically xash3d-fwgs from git, on newest release Debian GNU/Hurd 13)
    In conversation about a year ago from idtech.space permalink

    Attachments


    1. https://media.idtech.space/media/99/26/f0/9926f0ea56e344efbcd4c28f7b2995caa17a823cb9d7601125832fae33adc3c2.png

    2. https://media.idtech.space/media/92/30/9c/92309c2fb3d769853564a155d48c340846b02920aa76d4be9d5eb30d0943fd00.png
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    a1batross

    a1batross

    Maintainer of Xash3D FWGS, a Half-Life compatible engine.Shitposting (main) account: @a1ba@suya.place

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