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- Embed this notice@sendpaws @david @phnt @raccoon @japananon @mischievoustomato Back when developers considered themselves "l33t", they had been trying to kill off the PC market for decades, since closed platforms were easier to optimize for, while Microsoft was attempting to move over its gamer userbase with Games For Windows Live.
Of course, Steam was about to throw a wrench into their plans and demolish the entire industry in the process, but it didn't start because of Linux (Which noone took seriously as a game platform in the late 2000s), it's just that developers didn't want to optimize for PCs, and Microsoft wanted to get Microsoft gamers into the 360 to milk them from a dual Windows + 360 point of view.
Piracy was largely an excuse, since people that couldn't afford 60$ games + DLCs were unlikely to afford game consoles + paid online + 60$ games + DLCs