@raccoon@david in another thread i was yesterday, someone pointed out that the devs that did the actual emulator work all either were banned by nintendo to work on that (yuzu) or were paid off by nintendo to not work on that (ryujinx)
@mischievoustomato@david@raccoon Once the Switch 1 stops being sold and games stop being released for it, Nintendo will likely stop caring that much about it. There will be the typical harassment like with Dolphin, but devs will probably come back eventually. You can't judge the state of console emulator development when the console is still sold.
It also depends how many good games were released. Which is something I have no idea about.
@mischievoustomato@raccoon the switch 2 seems so similar to the switch 1 that i imagine it wouldn't be so difficult for someone who worked on yuzu or ryujinx to make a switch 2 emulator
@mischievoustomato@david@raccoon PS5 emulators are still nonexistent and PS4 emulation is in some cases still very half-baked from the last time I looked at it.
@mischievoustomato@david@phnt@raccoon Somebody release a PS5 emulator, but it's just a dummy program that spits out "Error: Games Not Found" if you try to do anything with it.
@japananon@mischievoustomato@david@phnt@raccoon it's funny until you bring up the Fortnite question to Linux users and it ends in buying an Xbox "If you want to play Fortnite on Linux buy a Xbox"
@sendpaws@david@raccoon@japananon@mischievoustomato 1. I barely play games 2. The newest game I own is from 2020 3. When I decide to play with someone, it's a coop game that runs fine and sometimes even better than on Windows 4. Tru multiplayer games are mostly boring because the online gaming community is cancerous
@phnt@david@raccoon@japananon@mischievoustomato This is quickly always followed by "where the video games" and your normie friend really pressuring you to install Windows 11. Why are you using this Linux shit, you want to game, right? You bought your expensive Eurocom gaming laptop/expensive GPU to run games, right?
Sure; you can play Eroge on Linux. But it'll go as well with your normie friends as showing up reeking of weed or telling them about FurAffinity.
On the left you have normie-first operating systems (garbage like Windows and macOS). In the middle you have Loonix with its somewhat balanced view of normie-friendliness and still being developer-friendly. And on the right you have developer-first operating systems. That's how you get Plan 9.
@mischievoustomato@david@phnt@raccoon@japananon it's as easy to get people onto linux as it is to get your normie friends to play a game that doesn't have intrusive anticheat and is like old bro
"why are we playing this let's go back to this other game can we play this other game"?
Y'all act like it's a Linux problem, when if you're unable to self-host your multiplayer-first game is effectively a time-limited license unless it's Fortnite.
@sendpaws@dcc@david@phnt@raccoon@japananon it'd be funny if something changed with MS leadership and valve dropped linux immediately (not gonna happen ever but it'd be funny)
Sure, there was still LAN (As a second thought, with plenty problems on average), sure there were profiles/accounts/gamercards where you could build clubs of "friends", but the writing was on the wall already when you *had* to play in a big server with strangers to fill up the quota of 16/32 players, even if you actually managed to bring your whole squad along, nevermind going duo/trio.
I remember clear as day game site reviewers lamenting the death of LAN parties and users saying they were thrown into servers with weird Latinos/Eastern Europeans and having miserable experiences.
Servers will never come back for many modern AAA poz reasons, but like I said; the problem is that your so called friends don't want to play the games you do.
@sendpaws@dcc@david@raccoon@japananon@mischievoustomato Maybe I don't have the modern brainrot, but I wouldn't want to play some random AAA(A) game on my lunch break, because I would want to relax. Instead I would play something like Graveyard Keeper or Stardew Valley.
I just am aware of how much of an issue it is when Linux gaming comes up and I had no idea about how crazy it was until I got a Steam Deck. In part I wish I got a different handheld.
@sendpaws@dcc@david@phnt@raccoon@japananon yeah, i run linux because im a computer nerd but I've had to deal with a myriad of troubleshooting issues, workarounds, hacks and whatnot. This is not for anyone that just wants to play. I've even considered returning to windows because of stuff like this but I'm not demented to do that. Hell, I've had to use a vm to build a file to then play a game on linux thru wine. Thankfully that is no longer necessary, but unlike linux, that game just got a native mac port.
@sendpaws@david@phnt@raccoon@japananon@mischievoustomato Back when developers considered themselves "l33t", they had been trying to kill off the PC market for decades, since closed platforms were easier to optimize for, while Microsoft was attempting to move over its gamer userbase with Games For Windows Live.
Of course, Steam was about to throw a wrench into their plans and demolish the entire industry in the process, but it didn't start because of Linux (Which noone took seriously as a game platform in the late 2000s), it's just that developers didn't want to optimize for PCs, and Microsoft wanted to get Microsoft gamers into the 360 to milk them from a dual Windows + 360 point of view.
Piracy was largely an excuse, since people that couldn't afford 60$ games + DLCs were unlikely to afford game consoles + paid online + 60$ games + DLCs
@mischievoustomato I literally have just ever installed Debian, or openSUSE, or Fedora, and these things have always by-and-large just worked. Unless I did something wonky and weird with it or was trying to do something very out of the box and specialized. The only major difficulty I've faced getting Linux to install and work has been Void Linux. Otherwise, never been an issue. @dcc@david@phnt@raccoon@japananon@sendpaws
@adiz@dcc@david@phnt@raccoon@japananon@sendpaws some of it is luck, some of it is a lot of foss work not being good. There's been times when I've been fine but seen others get impacted, and there was a time many of us got impacted.
@mischievoustomato All I am saying is that from all the posts I see from you, you seem to have nothing but wretched luck with any/all technologies: software, hardware, operating systems. I have no idea what you're doing to cause yourself so much constant and consistent difficulties. @dcc@david@phnt@raccoon@japananon@sendpaws
At least on the GameSpy era and older Steam games (1.6 comes to mind); you host the server and then you have a serverside patch that removes the key check.
This is why publishers clamped down; because back in the day you could pirate a game and play online easily. But with the magic of SteamWorks, Demonware, and more you need to verify the player owns the game.
Do you ever see people playing pirated games online nowadays? Not with new ones, you don't. That was the goal, and it worked. It's an incentive to get you to pay up.
That's also why F2P games boomed so fucking hard, you can't pirate CoD anymore but you can play Warzone for free, Halo Infnite for free, etc. Halo Infinite is less dead than many paid $60 flops.
@sendpaws@david@phnt@raccoon@japananon@mischievoustomato But cracked servers wouldn't be a problem if things were host-able by users because "it's their problem", and it was never about piracy or cracked servers, it was about forcing users, gradually, into closed source and wallgardened ecosystems where they can be milked for much more easily.
PC, not being a closed enough platform, was to be removed from the equation. Of course, Valve threw a wrench into that, but that's what they were going for at Microsoft.
Oh it was. That's why Battlefield private servers for later games are unhostable at home, or why Black Ops 1 was the same way. Even worse; you can no longer rent a BO1 PC server because the provider pulled the plug so you have to use some weird third party client to play online and the player count is low because they require steam verification because of Activision shutting another one down (XLabs).
It's still about control and walled gardens; because you're paying them directly or GameServers or someone to host it.