@sun@shitposter.world @icedquinn@blob.cat @apropos@fsebugoutzone.org nah that's exactly how you'd do it! regions in a server world or whatever, you can basically construct your topography how you'd normally use entire machines in beam and then beam handles actually translating it to your machines seamlessly. if you have thousands of the same entity, might make sense to use an ecs like system tho