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  1. Embed this notice
    :ihavenomouth: (inginsub@clubcyberia.co)'s status on Sunday, 30-Nov-2025 18:41:41 JST :ihavenomouth: :ihavenomouth:
    there seems to be four kinds of indie games in the current year: deckbuilder, idle, incremental, and factorio but dogshit
    In conversation about 2 months ago from clubcyberia.co permalink
    • Embed this notice
      :ihavenomouth: (inginsub@clubcyberia.co)'s status on Sunday, 30-Nov-2025 18:44:03 JST :ihavenomouth: :ihavenomouth:
      in reply to
      • 
      @mint those died out in 2024, now it’s quirky depression idle games
      In conversation about 2 months ago permalink
      ✙ dcc :pedomustdie: :phear_slackware: likes this.
    • Embed this notice
       (mint@ryona.agency)'s status on Sunday, 30-Nov-2025 18:44:04 JST  
      in reply to
      @Inginsub What about quirky depression RPGs?
      In conversation about 2 months ago permalink
      :ihavenomouth: likes this.
    • Embed this notice
      ‎ (azure@clubcyberia.co)'s status on Sunday, 30-Nov-2025 18:48:46 JST ‎ ‎
      in reply to
      • 
      @Inginsub @mint what about the boomerbait shooterslop
      In conversation about 2 months ago permalink
      :ihavenomouth: and ✙ dcc :pedomustdie: :phear_slackware: like this.
    • Embed this notice
      ‎ (azure@clubcyberia.co)'s status on Sunday, 30-Nov-2025 18:49:26 JST ‎ ‎
      in reply to
      @Inginsub
      In conversation about 2 months ago permalink

      Attachments


      :ihavenomouth: and ✙ dcc :pedomustdie: :phear_slackware: like this.
    • Embed this notice
       (mint@ryona.agency)'s status on Sunday, 30-Nov-2025 18:54:46 JST  
      in reply to
      @Inginsub Well new chapters of tobyslop were enough to crash Steam payment processing for a minute, but apart from it I don't even remember any notable releases. Though of YIIK I.V but turns out it came in December.
      In conversation about 2 months ago permalink
      :ihavenomouth: and ✙ dcc :pedomustdie: :phear_slackware: like this.
    • Embed this notice
      :ihavenomouth: (inginsub@clubcyberia.co)'s status on Sunday, 30-Nov-2025 18:55:27 JST :ihavenomouth: :ihavenomouth:
      in reply to
      • ur angle, or ur devil.....
      @ligma_male that's gonna be TES6
      In conversation about 2 months ago permalink
    • Embed this notice
      ur angle, or ur devil..... (ligma_male@mstdn.starnix.network)'s status on Sunday, 30-Nov-2025 18:55:28 JST ur angle, or ur devil..... ur angle, or ur devil.....
      in reply to

      @Inginsub imagine how peak society will be when we finally attain idle incremental deckbuilder dogshit

      In conversation about 2 months ago permalink
      :ihavenomouth: likes this.
    • Embed this notice
      :ihavenomouth: (inginsub@clubcyberia.co)'s status on Sunday, 30-Nov-2025 18:56:53 JST :ihavenomouth: :ihavenomouth:
      in reply to
      • 
      • ‎
      @azure @mint they stopped making those too, now it's troonbait troonslop
      In conversation about 2 months ago permalink
    • Embed this notice
      CJ (The Sheriff) (colonelj@ryona.agency)'s status on Sunday, 30-Nov-2025 19:39:55 JST CJ (The Sheriff) CJ (The Sheriff)
      in reply to
      • 
      @mint @Inginsub the new slop format is movement slop
      hq720 (4).jpg
      In conversation about 2 months ago permalink

      Attachments


      1. https://ryona.agency/media/3e/11/ca/3e11ca9880d30cac2a5970dfb3b38d7b4ca4b71aac5b7f8c67f43f2066b34a36.jpg?name=hq720+%284%29.jpg
      :ihavenomouth: likes this.
    • Embed this notice
       (mint@ryona.agency)'s status on Sunday, 30-Nov-2025 19:40:00 JST  
      in reply to
      • CJ (The Sheriff)
      @colonelj @Inginsub would
      In conversation about 2 months ago permalink
      :ihavenomouth: likes this.
    • Embed this notice
      dieulast (dieulast@clubcyberia.co)'s status on Sunday, 30-Nov-2025 20:31:37 JST dieulast dieulast
      in reply to
      • 
      • ‎
      @azure @Inginsub @mint My PC needs specs like this so it can run a sprite shooter that looks like that. (Beyond Citadel)
      In conversation about 2 months ago permalink

      Attachments


      1. https://s3.clubcyberia.co/pleroma/d8/6a/d1/d86ad16d97c58a638256c19e27b6771da2962bed1769d90b88260085d2a52d2b.png

      2. https://s3.clubcyberia.co/pleroma/67/9d/64/679d645d552dc5a9a13d6704ebd677ff32fc56e7e2a2f849ef1fa7db5dfafc4d.jpg
      :ihavenomouth: likes this.
    • Embed this notice
       (mint@ryona.agency)'s status on Sunday, 30-Nov-2025 20:34:16 JST  
      in reply to
      • ‎
      • dieulast
      @dieulast @Inginsub @azure Lemme guess, UE5?
      In conversation about 2 months ago permalink
      :ihavenomouth: likes this.
    • Embed this notice
      dieulast (dieulast@clubcyberia.co)'s status on Sunday, 30-Nov-2025 21:04:23 JST dieulast dieulast
      in reply to
      • 
      • ‎
      @mint @Inginsub @azure Close enough, UE4
      In conversation about 2 months ago permalink
      :ihavenomouth: likes this.
    • Embed this notice
      ICScaryThings (icst@clubcyberia.co)'s status on Monday, 01-Dec-2025 14:53:18 JST ICScaryThings ICScaryThings
      in reply to
      @Inginsub how are idle and incremental even genres? Would people just idly watch numbers increment now?
      In conversation about 2 months ago permalink
      :ihavenomouth: likes this.
    • Embed this notice
      :ihavenomouth: (inginsub@clubcyberia.co)'s status on Monday, 01-Dec-2025 14:56:33 JST :ihavenomouth: :ihavenomouth:
      in reply to
      • ICScaryThings
      @icst yes, apparently. incremental games are more like roguelikes, but with the rogue part dropped entirely and based entirely around meta-progression instead of skill.
      we've been getting a lot of both genres ever since ai coding became a thing, and i don't think that's a coincidence
      In conversation about 2 months ago permalink
    • Embed this notice
      Yomiel (yomiel@new.asbestos.cafe)'s status on Thursday, 04-Dec-2025 04:17:15 JST Yomiel Yomiel
      in reply to
      @Inginsub
      Deckbuilders piss me off so bad. Why are 9/10 modern indie games a fucking deckbuilder?
      In conversation about a month ago permalink
      :ihavenomouth: likes this.
    • Embed this notice
      :ihavenomouth: (inginsub@clubcyberia.co)'s status on Thursday, 04-Dec-2025 04:17:54 JST :ihavenomouth: :ihavenomouth:
      in reply to
      • Yomiel
      @yomiel because a real game is hard to design
      In conversation about a month ago permalink
      Forest of Enchantment likes this.
    • Embed this notice
      :ihavenomouth: (inginsub@clubcyberia.co)'s status on Thursday, 04-Dec-2025 11:36:34 JST :ihavenomouth: :ihavenomouth:
      in reply to
      • Yomiel
      • Originalboy2
      @Originalboy2 @yomiel it's the same problem as with a lot of incremental games: the developer puts in a lot of upgrades that may or may not synergize with each other, and either doesn't balance it at all or balances it by making difficulty levels increase enemy health or shields. Most of those games aren't fun to play at all or are only fun by accident. Some really lean into making game-breaking builds and have unique mechanics for that, like Diceomancer, but usually it feels like there's a unity preset that only requires you to drop assets into the editor and input the stat numbers.
      In conversation about a month ago permalink
    • Embed this notice
      Originalboy2 (originalboy2@spodeli.org)'s status on Thursday, 04-Dec-2025 11:36:36 JST Originalboy2 Originalboy2
      in reply to
      • Yomiel
      @yomiel @Inginsub
      thats a great point i didnt think about.

      i think a point to add to that is that the strategy in most indie card games is just do mental math to get the biggest number during your turn, but good card games don't make you do mental math until after the real strategy of the game occurs. In Magic it's bluffing and pushing, and in yugioh it's making and breaking boards.
      In conversation about a month ago permalink
    • Embed this notice
      Yomiel (yomiel@new.asbestos.cafe)'s status on Thursday, 04-Dec-2025 11:36:37 JST Yomiel Yomiel
      in reply to
      • Originalboy2
      @Originalboy2 @Inginsub
      There's also the fact that 90% of the fun of a game like Yu-Gi-Oh! or Magic is playing your opponent, especially in Yu-Gi-Oh!

      Not as fun to 'play' a computer, much less random fodder enemies.
      In conversation about a month ago permalink
    • Embed this notice
      Originalboy2 (originalboy2@spodeli.org)'s status on Thursday, 04-Dec-2025 11:36:38 JST Originalboy2 Originalboy2
      in reply to
      • Yomiel
      • Originalboy2
      @yomiel @Inginsub but i also find a lot of indie deckbuilders uninspired and boring because they aren't unique enough and just copy the same tried-and-true mechanics like mana or what cards can do
      In conversation about a month ago permalink
    • Embed this notice
      Originalboy2 (originalboy2@spodeli.org)'s status on Thursday, 04-Dec-2025 11:36:39 JST Originalboy2 Originalboy2
      in reply to
      • Yomiel
      @yomiel @Inginsub
      sorry for wall of text btw...

      they are simple to design but lead to complex gameplay (emergent design).

      They are highly replayable games and it's hard to do that quickly as a small indie team for most other game genres.

      It also gives you the same satisfaction that one gets from puzzle games. The puzzles are just presented differently (both deckbuilding and sequencing when playing cards).

      I should let you know though that I am extremely biased when it comes to this topic because I've done a lot of studying on the genre and my favorite game is yugioh...
      In conversation about a month ago permalink
    • Embed this notice
      Originalboy2 (originalboy2@spodeli.org)'s status on Friday, 05-Dec-2025 03:42:37 JST Originalboy2 Originalboy2
      in reply to
      • Yomiel
      @Inginsub @yomiel
      not to brag but im gonna plug shamefully, i made an incremental game a couple years ago that has unique and fun progression https://originalboy2.itch.io/genesis it's fun
      In conversation about a month ago permalink

      Attachments

      1. Domain not in remote thumbnail source whitelist: img.itch.zone
        Genesis by Originalboy2
        Idle game revolving around greek letters and their uses in physics and mathematics
      :ihavenomouth: likes this.
    • Embed this notice
      Originalboy2 (originalboy2@spodeli.org)'s status on Friday, 05-Dec-2025 05:21:44 JST Originalboy2 Originalboy2
      in reply to
      • Yomiel
      @Inginsub @yomiel that's one of my online friends lol
      In conversation about a month ago permalink
      :ihavenomouth: likes this.
    • Embed this notice
      :ihavenomouth: (inginsub@clubcyberia.co)'s status on Friday, 05-Dec-2025 05:21:45 JST :ihavenomouth: :ihavenomouth:
      in reply to
      • Yomiel
      • Originalboy2
      @Originalboy2 @yomiel
      In conversation about a month ago permalink

      Attachments


      1. https://s3.clubcyberia.co/pleroma/75/23/2c/75232c82156ccdaa1be21f437877438081b195ec5faf1c90db6a5065f3b4b9bc.png

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