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- Embed this notice@Originalboy2 @yomiel it's the same problem as with a lot of incremental games: the developer puts in a lot of upgrades that may or may not synergize with each other, and either doesn't balance it at all or balances it by making difficulty levels increase enemy health or shields. Most of those games aren't fun to play at all or are only fun by accident. Some really lean into making game-breaking builds and have unique mechanics for that, like Diceomancer, but usually it feels like there's a unity preset that only requires you to drop assets into the editor and input the stat numbers.