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unless the game is made by a team of 5 or less, it's almost certainly not indie.
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@MeBigbrain it's just like how they are trying to destroy country music now. Once they're done with that, they'll come for bluegrass too.
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@sickburnbro Having thoroughly infected Triple-A to the point of making it a pejorative, the communistoid scum seeks to destroy the indie market as well.
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@nobullyplz @sickburnbro it wasn't even a complex game, more of a walk along story
i liked it but there's no reason why more than five people should have been involved, including voice actors
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@eee @nobullyplz yup, well that's the big question: what is a "indie" and what is a "small studio" game? Nowadays they have games where people blow like what, 100 million and multiple teams of dozens of people.
But I think 5, is probably right, you might be able to exclude voice actors from that, if they have them.
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@sickburnbro >get super cheap indie title
>not bad 5/10
>very slight tolerable dei libtardation in only a couple places
>finish game
>credits are like 10 developers and 80 other people
Oh yeah. "Indie". :clueless:
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@eee @BroDrillard @nobullyplz I mean, it's kind of the same as movies. They require a cast of hundreds of critical technical people for a modern film, but all they get is a few pixels at the end when most people have switched to the next thing.
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@BroDrillard @nobullyplz @sickburnbro they made devs into infinitely replaceable worker drones
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Tangential note: it irks me to no end that people have their names on shitty movies and games. But no dev's name is ever mentioned on commercially successful and/or indispensable software because "muh professionalism".