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  1. Embed this notice
    The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 05:42:58 JST The Spritely Institute The Spritely Institute

    Hello! It's another day of our supporter drive! https://spritely.institute/donate

    And today is the last of the "Tech Values" threads: https://spritely.institute/about/

    Today's tech value / design goal is "Fun as a Revolutionary Act"!

    Hey! We mean it! Let's get into why!

    In conversation about a year ago from social.coop permalink

    Attachments



    • Christine Lemmer-Webber and Ludovic Courtès repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 05:43:23 JST The Spritely Institute The Spritely Institute
      in reply to

      From https://spritely.institute/about/:

      > *Fun is a revolutionary act:* The reason technology tends to succeed is that people enjoy using it and get excited about it. We care deeply about human rights and activism. This is not in opposition to building tech and a community environment that fosters a sense of fun; planned carefully, fun is at the core of getting people to understand and adopt any technology we make.

      In conversation about a year ago permalink

      Attachments

      1. Domain not in remote thumbnail source whitelist: spritely.institute
        Spritely Institute
      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 05:43:42 JST The Spritely Institute The Spritely Institute
      in reply to

      Spritely does fun things! We have fun characters, heck, we make VIDEO GAMES to show off our tech. And for those reasons, sometimes people write us off as not being a serious project.

      This is serious business! Human rights! Lives are on the line!

      We agree! That's part of why fun is *critical*!

      In conversation about a year ago permalink
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 05:44:02 JST The Spritely Institute The Spritely Institute
      in reply to

      The connections to games go back even further! It's well known that "Spacewar!" was one of the first video games.

      Porting "Spacewar!" and also authoring Space Travel was an important part of the history of Unix as well.
      https://www.bell-labs.com/usr/dmr/www/spacetravel.html
      https://en.wikipedia.org/wiki/Space_Travel_(video_game)

      In conversation about a year ago permalink

      Attachments

      1. No result found on File_thumbnail lookup.
        The Space Travel game
      2. Domain not in remote thumbnail source whitelist: upload.wikimedia.org
        Space Travel (video game)
        Space Travel is an early video game developed by Ken Thompson in 1969 that simulates travel in the Solar System. The player flies their ship around a two-dimensional scale model of the Solar System with no objectives other than to attempt to land on various planets and moons. The player can move and turn the ship, and adjust the overall speed by adjusting the scale of the simulation. The ship is affected by the single strongest gravitational pull of the astronomical bodies. The game was developed at Bell Labs before the rise of the commercial video game industry in the early history of video games, and was ported during 1969 from the Multics operating system to the GECOS operating system on the GE 635 computer, and then to the PDP-7 computer. As a part of porting the game to the PDP-7, Thompson developed his own operating system, which later formed the core of the Unix operating system. Space Travel never spread beyond Bell Labs or had an effect on future games, leaving its primary legacy as part of the original push for the development of Unix. Gameplay Space Travel is a...
      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 05:44:03 JST The Spritely Institute The Spritely Institute
      in reply to

      Before we get into our specific examples, let's point out that major pieces of technical history, including on "social media", have a connection to games.

      Slack, Discord, Flickr: all meant to be part of, or broke off from, or meant to enable a video game project in some way.

      In conversation about a year ago permalink
      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 05:44:05 JST The Spritely Institute The Spritely Institute
      in reply to

      But what about the games? The games! Yes Spritely has made quite a few games! https://spritely.institute/arcade/

      Space shooters! Puzzle games! Cellular automata!

      Hey, aren't you all, you know, just a bit *distracted* over there?

      Actually it's all been very carefully planned! It's serious!

      In conversation about a year ago permalink

      Attachments


      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 05:44:06 JST The Spritely Institute The Spritely Institute
      in reply to

      Spritely has dived deep into areas of computer science, and to those who are exploring them, these areas of programming can actually become fun in their own way!

      But from the outset, they can appear academic and stiff.

      There's a reason for the characters, the whimsy.

      Computing can be magical.

      In conversation about a year ago permalink
      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 05:44:07 JST The Spritely Institute The Spritely Institute
      in reply to

      People need a sense of fun to want to be somewhere.

      The most successful social networks became so because people found joy on them, in some way or another.

      Joy, fun, entertainment, social value and connection... they're essential. Part of life. Healthy.

      We won't succeed without them.

      In conversation about a year ago permalink
      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 05:44:08 JST The Spritely Institute The Spritely Institute
      in reply to

      First and foremost, the primary people that people use social communication tech is fun and a sense of community.

      People aren't signing up to spend so much time online just to put on a stiff collar and fill out a bunch of paperwork.

      Socializing is about connection. It's about enjoyment.

      In conversation about a year ago permalink
      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 06:06:17 JST The Spritely Institute The Spritely Institute
      in reply to

      But there's a *reason* that the E programming language, which we firmly argue is the most innovative language around distributed security *ever*, grew out of a distributed virtual world environment.

      Games aren't the main goal. But they do force you to be robust about *building the right things.*

      In conversation about a year ago permalink
      MortSinyx likes this.
      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 06:06:18 JST The Spritely Institute The Spritely Institute
      in reply to

      If games became the primary deliverable, this would be a big distraction.

      This is one of the reasons that Spritely does its demos in game jams: time-boxed demos that show something off, but which you can finish and step away from.

      But you get something tangible in the end!

      In conversation about a year ago permalink
      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 06:06:20 JST The Spritely Institute The Spritely Institute
      in reply to

      Now you may note that the two games we've focused on in this thread aren't particularly social.

      Would you be shocked to hear that more social browser-based games are on the near horizon for Spritely?

      Because you'd be right!

      But... is that a distraction? Again... this is serious stuff!

      In conversation about a year ago permalink
      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 06:06:21 JST The Spritely Institute The Spritely Institute
      in reply to

      Aside from being *fun*, this gave us a real, running, actual example of Spritely's tech combined that we could not just show the world, but show ourselves.

      Games force you to be very real about things! And when the tech is hard to explain, it's sometimes easier to *experience* something!

      In conversation about a year ago permalink
      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 06:06:22 JST The Spritely Institute The Spritely Institute
      in reply to

      Spritely is working on a lot of pieces to deliver its vision of p2p tech being the default, but there are two big ones:

      - Goblins, our p2p time-traveling distributed programming environment https://spritely.institute/goblins/
      - Hoot, our Scheme to Webassembly compiler https://spritely.institute/hoot/

      Naturally, the most important thing to get to compile *is* Goblins on Hoot. Cirkoban used an early version of Goblins ported to Hoot as its foundation. That's what powers the time travel "undo move" in the game!

      In conversation about a year ago permalink

      Attachments

      1. Domain not in remote thumbnail source whitelist: files.spritely.institute
        Goblins: Distributed Programming — Spritely Institute

      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 06:06:23 JST The Spritely Institute The Spritely Institute
      in reply to

      We will, however, talk about one game *in particular*: Cirkoban! https://davexunit.itch.io/cirkoban

      (Alt link: https://files.spritely.institute/embeds/cirkoban/)

      Cirkoban is COOL AND FUN AS HECK but it also shows off something really important! It was the first demo of Goblins running in the browser!

      In conversation about a year ago permalink

      Attachments




      Christine Lemmer-Webber and dave repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 06:06:24 JST The Spritely Institute The Spritely Institute
      in reply to

      We'll talk more in the coming days and weeks about other demos we've used, including more modifications to Terminal Phase, that have shown off specific parts of Spritely's tech.

      But you can play many of these games today! Many in your browser! https://spritely.institute/arcade/

      In conversation about a year ago permalink

      Attachments

      1. Domain not in remote thumbnail source whitelist: files.spritely.institute
        Spritely Networked Communities Institute — Spritely Institute
      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 06:06:25 JST The Spritely Institute The Spritely Institute
      in reply to
      • Christine Lemmer-Webber

      Terminal Phase has also been a great testbed and demo for all our tech. For example, Goblins supports transactionality and time-travel features. But that's hard to understand!

      But here's a video of time travel in Terminal Phase! *No* gameplay code changes were made to enable time travel! The game was fully programmed, and then in retrospect @cwebber realized that time travel support was already there, and so simply spent an hour wiring up what was already there to the GUI so users could see.

      In conversation about a year ago permalink

      Attachments


      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 06:06:26 JST The Spritely Institute The Spritely Institute
      in reply to

      Spritely's tech is a big lift. Goblins is a distributed programming environment! It's not a trivial thing to design.

      For this reason, the first serious program testing and using Goblins' tech was Terminal Phase, a space shooter that runs in a developer terminal!

      It was a robust test on its own!

      In conversation about a year ago permalink

      Attachments


      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 06:06:27 JST The Spritely Institute The Spritely Institute
      in reply to

      Much of Spritely's tech is extrapolated from the designs pioneered in the E Programming Language http://erights.org/

      But E comes from Electric Communities Habitat... a p2p distributed virtual world system which could run untrusted code and had user-run economies... in 1997! https://www.youtube.com/watch?v=KNiePoNiyvE

      In conversation about a year ago permalink

      Attachments

      1. EC Habitats Beta - Avatars 97 Exhibit
        from StuBlad
        From the private collection of Virtual Worlds pioneer Bruce Damer, this is a video of Randy Farmer who was one of the founders of Electric Communities. Here ...

      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 06:11:34 JST The Spritely Institute The Spritely Institute
      in reply to

      If what we're saying, if the values we've listed and talked about over the last few weeks have aligned with you? If this is the world you want to see happen?

      Please consider donating! We could really use your help! We are a small nonprofit! Every donation helps a lot! https://spritely.institute/donate/

      In conversation about a year ago permalink

      Attachments

      1. Domain not in remote thumbnail source whitelist: files.spritely.institute
        Support Spritely! — Spritely Institute
      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 06:11:36 JST The Spritely Institute The Spritely Institute
      in reply to

      That's it, that's the last technical value.

      But that's not the end of our journey! Within the next few days, we'll have our technical roadmap up and more visually accessible on our site. And we'll start walking through that.

      In the meanwhile...

      In conversation about a year ago permalink

      Attachments


      David Wilson and Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 06:11:37 JST The Spritely Institute The Spritely Institute
      in reply to

      The characters, the whimsy, the games: these things are no accident.

      Lots of corporations lie through their teeth and say they're "changing the world" while just trying to extract value for shareholders.

      Well we really are trying to change the world.

      But to get there, we'll have to have some fun.

      In conversation about a year ago permalink
      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 06:11:39 JST The Spritely Institute The Spritely Institute
      in reply to

      We need a computing revolution, we need to change the defaults of the way networked programs are written. Secure, peer-to-peer tech can't be the exception. It needs to be the default.

      That's a big lift. Conceptual, fun, interactive demos are an important part of Spritely: they help us get there.

      In conversation about a year ago permalink
      Christine Lemmer-Webber repeated this.
    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 06:18:57 JST The Spritely Institute The Spritely Institute
      in reply to

      OH WE FORGOT ONE THING! HOW COULD WE FORGET!

      Speaking of fun! If you donate at the silver, gold, or diamond tiers... you can appear in the credits of our video game demos!!! https://spritely.institute/donate/

      That's right! You get to appear in video games that CHANGE INTERNET HISTORY!

      So, maybe donate :)

      In conversation about a year ago permalink

      Attachments


    • Embed this notice
      The Spritely Institute (spritely@social.coop)'s status on Wednesday, 08-Jan-2025 06:19:00 JST The Spritely Institute The Spritely Institute
      in reply to

      Thanks everyone who's tuned into our "tech values" threads. "Values" are abstract, but they matter a lot!

      Thanks to everyone who has donated! We are so close, SO CLOSE to crossing the $58k line. Which means we're getting close to $60k of our $80k goal! https://spritely.institute/donate/

      Thanks everyone! 💜

      In conversation about a year ago permalink

      Attachments



      1. https://social-coop-media.ams3.cdn.digitaloceanspaces.com/media_attachments/files/113/789/136/016/120/008/original/3585146140857a9d.png
      Christine Lemmer-Webber repeated this.
    • Embed this notice
      Dan Connolly (dckc@social.coop)'s status on Tuesday, 14-Jan-2025 11:13:08 JST Dan Connolly Dan Connolly
      in reply to
      • Christine Lemmer-Webber

      @spritely @cwebber I invited my panel of expert video game reviewers (read: my sons) to check out Cirkoban.

      Great suff!

      They got pretty sucked into it :)

      #games #fun

      In conversation about a year ago permalink

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