Spritely is working on a lot of pieces to deliver its vision of p2p tech being the default, but there are two big ones:
- Goblins, our p2p time-traveling distributed programming environment https://spritely.institute/goblins/
- Hoot, our Scheme to Webassembly compiler https://spritely.institute/hoot/
Naturally, the most important thing to get to compile *is* Goblins on Hoot. Cirkoban used an early version of Goblins ported to Hoot as its foundation. That's what powers the time travel "undo move" in the game!
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