are there any classic roguelikes that use kanji to represent things instead of ASCII
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clarity flowers (clarity@xoxo.zone)'s status on Tuesday, 05-Nov-2024 04:54:18 JST clarity flowers -
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clarity flowers (clarity@xoxo.zone)'s status on Tuesday, 05-Nov-2024 06:15:32 JST clarity flowers @smellsofbikes oh, this is cute, but yeah I meant more like an ASCII rogue where there the player is represented with "私" instead of "@" and dragons are "竜" instead of "d". It just charms me as a thought that it'd even be possible.
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smellsofbikes (smellsofbikes@mastodon.social)'s status on Tuesday, 05-Nov-2024 06:15:33 JST smellsofbikes @clarity this is not what you need but slime forest adventure is closer to Ultima 2 than rogue, and all the interactions are hiragana or katakana in the version I played. I believe you can set it up for kanji but am not sure. It was designed to teach written Japanese.
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clarity flowers (clarity@xoxo.zone)'s status on Tuesday, 05-Nov-2024 10:09:54 JST clarity flowers I keep wanting to make a classic roguelike but the I remember that I don’t actually like classic roguelike combat and I haven’t figured out how to fix it yet
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clarity flowers (clarity@xoxo.zone)'s status on Tuesday, 05-Nov-2024 11:14:17 JST clarity flowers @detondev ooooooh ty for the names to look into
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🧿 enargeia 🧿 (detondev@social.linux.pizza)'s status on Tuesday, 05-Nov-2024 11:14:19 JST 🧿 enargeia 🧿 @clarity 7drl has had a lot of takes on ascii roguelike combat over the years that i found interesting, some that immediately come to mind are swift swurd and dead face
and there's a lot of potential for stuff without combat too, ultima ratio regum and the stealth 7drl lurk leap loot are the big ones that come to mind for me.
and while im speaking about roguelikes, one of the things that gets my brain juices flowing hardest with regards to the artistic capabilities of roguelikes is this old paper by Mark R. Johnson, who creates ultima ratio regum
https://journals.sagepub.com/doi/abs/10.1177/1555412015585884
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