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  1. Embed this notice
    clarity flowers (clarity@xoxo.zone)'s status on Tuesday, 05-Nov-2024 04:54:18 JST clarity flowers clarity flowers

    are there any classic roguelikes that use kanji to represent things instead of ASCII

    In conversation about 6 months ago from xoxo.zone permalink
    • Embed this notice
      clarity flowers (clarity@xoxo.zone)'s status on Tuesday, 05-Nov-2024 06:15:32 JST clarity flowers clarity flowers
      in reply to
      • smellsofbikes

      @smellsofbikes oh, this is cute, but yeah I meant more like an ASCII rogue where there the player is represented with "私" instead of "@" and dragons are "竜" instead of "d". It just charms me as a thought that it'd even be possible.

      In conversation about 6 months ago permalink
    • Embed this notice
      smellsofbikes (smellsofbikes@mastodon.social)'s status on Tuesday, 05-Nov-2024 06:15:33 JST smellsofbikes smellsofbikes
      in reply to

      @clarity this is not what you need but slime forest adventure is closer to Ultima 2 than rogue, and all the interactions are hiragana or katakana in the version I played. I believe you can set it up for kanji but am not sure. It was designed to teach written Japanese.

      In conversation about 6 months ago permalink
    • Embed this notice
      clarity flowers (clarity@xoxo.zone)'s status on Tuesday, 05-Nov-2024 10:09:54 JST clarity flowers clarity flowers
      in reply to

      I keep wanting to make a classic roguelike but the I remember that I don’t actually like classic roguelike combat and I haven’t figured out how to fix it yet

      In conversation about 6 months ago permalink
    • Embed this notice
      clarity flowers (clarity@xoxo.zone)'s status on Tuesday, 05-Nov-2024 11:14:17 JST clarity flowers clarity flowers
      in reply to
      • enargeia

      @detondev ooooooh ty for the names to look into

      In conversation about 6 months ago permalink
    • Embed this notice
      enargeia (detondev@social.linux.pizza)'s status on Tuesday, 05-Nov-2024 11:14:19 JST enargeia enargeia
      in reply to

      @clarity 7drl has had a lot of takes on ascii roguelike combat over the years that i found interesting, some that immediately come to mind are swift swurd and dead face

      and there's a lot of potential for stuff without combat too, ultima ratio regum and the stealth 7drl lurk leap loot are the big ones that come to mind for me.

      and while im speaking about roguelikes, one of the things that gets my brain juices flowing hardest with regards to the artistic capabilities of roguelikes is this old paper by Mark R. Johnson, who creates ultima ratio regum

      https://journals.sagepub.com/doi/abs/10.1177/1555412015585884

      In conversation about 6 months ago permalink

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