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I experimented with this. It's completely true. I made some tools and used a locally-hosted LLM to create generic monster and NPC characters. These are things that have to be done but don't require your most critical creative attention. It worked _very_well.
- on-lain ✔ᵛᵉʳᶦᶠᶦᵉᵈ likes this.
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@sun i don't want small gamedevs to compete with industry giants, i want industry giants DEAD
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@not_benis in the experiment I was/am doing, the AI does the grunt work. I still end up creating static assets out of the output and tweaking it by hand to make it high quality. Basically you are not going to tell the difference between a generic enemy mob and one created by AI so in the end the AI is a force multiplier for a small game dev.
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@sun why would I want to consume any of this?
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@not_benis However I don't find "web3" or crypto compelling for games because financialization creates incentives that undermine the fun of a game. NFTs are kind of cool until you remember that they can be bought and sold and financially manipulated which can turn your game into pay to win. maybe for things like skins where they don't matter to the gameplay.
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@not_benis I created a series of monsters based on the Ars Goetia and a few other old grimoires, which were all written before 1600 AD. Nobody got their stuff stolen.
I won't try to convince you that what I was doing was good if you think that LLMs steal stuff. In this case I used an open source dataset. In the future I'll be making my own dataset for an LLM that is sourced completely ethically by anyone's standards made up of old texts out of copyright.
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@sun so you're expending extra energy to make it look like you're not stealing somebody else's work by dressing it up to make it look original, and ending up making generic shit like all LLM output necessarily is?
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@sun @not_benis i think trading card games show that this isn't universally true
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@not_benis again this is only for generic mobs. the main content is still not AI
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@sun stealing is only one part of the equation, the other part is the deterministic output and the restricted dataset. Just stretch your legs and make something original, somebody's going to appreciate it.
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@lain @not_benis I think that they control the prices on marketplaces but I could be wrong. I am still interested in experimenting with it but I'm not a true believer. the thing I am messing with right now would be super amenable to NFTs but I think I am gonna leave them off simply because it turns off too many people right away.
or, maybe, if I'm already doing AI I lean into the crowd that would be interested in this niche thing anyway
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@not_benis @sun just give me spider zombie skeleton
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@sun no difference. either characters are memorable, or they're superfluous.
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@not_benis I am interested in creating things outside their marketplaces so all my stuff is browser-based. but, there is financial incentive to keep control of your own market.
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@sun if Apple controls their own secondary market, videogame companies surely do that as well
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@sun I mean the secondary market for physical Apple devices, with their trade-in program
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@sun @not_benis >Nobody got their stuff stolen.
sounds like Satan had his trademarks stolen. Johnny Cochran is going to sue your ass from Hell.
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@noyoushutthefuckupdad @not_benis Lucifer is in fact one of the demons.
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@mrsaturday @not_benis yeah the generic mobs walking around don't need to be fancy
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@not_benis @sun You talk as though game monsters haven't been a series of people copying from each other's notebooks from the inception of the concept
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@sun I think it could be especially fun for fleshing out backstories. Especially as context windows expand.
e.g.
you could put a general history of the world in the context window, as well as the history of the specific area for the character, and the backstories of existing characters. Thus the NPC could have traits customized to the location and surrounding NPCs.
It could be done in an iterative approach such that basic attributes are made first (e.g. occupation: butcher) and then relationships could be made (rivalries (between 2 butchers), co-operation (butcher and farmer), etc).
You could even create quests based on these relationships (e.g. help butcher 1 or help butcher 2)
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@sun Very small models (3B) are going to be fantastic for randomization at videogames.
Specially at RPG games, you may not see the same dialog every single time
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@markcuban @waltercool they're not mutually exclusive. a lot of NPCs don't say anything useful in a game they're just there to make it look like a town has people in it
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@waltercool @sun dialog is usualy saying somethign totaly specific because its a hint for the game. ai will just make talking to any npc completely a waste of time
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@markcuban @waltercool I have only played the SNES version.
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@sun @waltercool play mystical ninja on n64. almost every person who talks has a reason for saying that
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@sun @waltercool goemon has like 20 games on diferent consoles all diferent
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@sun @not_benis
and if that's illegal half of the metal bands in the world are in deep shit
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@sun @not_benis I think a lot of the "AI is theft" crowd started with real concerns (Artstation getting scraped and tagged by artists) and turned into textbook Luddism (I can't charge $300 to draw someone's OC's boobs anymore and this technology needs to die because of it)
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@mrsaturday @sun indeed! They're just padding and add nothing to the charm of games. It is no coincidence that Monster Hunter is one of my favorite franchises: each game has the bare minimum of small monsters not to have each area look like a barren wasteland, but the main attraction are the large monsters and they're extremely well done