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instead of complaining about servers going offline when a company EOLs a game, crowdsource paying a hacking group to reverse engineer an open source server.
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@BronzeAgeHogCranker that's why you use a hacking group, they already anonymous
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all fun and games until the publisher decides to sue the bejeezus out of the devs for the crime of saving a game they were trying to kill
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@sun >to reverse engineer an open source server.
If that's the goal, the game server will turn out proprietary.
@birdulon >they stop being so anonymous when they put up a payment address
If they put up a Monero address, they'll indeed remain anonymous.
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@sun @BronzeAgeHogCranker they stop being so anonymous when they put up a payment address
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@lispi314 I was pointing out how it seems that many projects that have wishy-washy buzzwords as the goal like "open source" usually end up proprietary, due to a lack of a solid goal towards freedom.
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@Suiseiseki @birdulon @sun > If that's the goal, the game server will turn out proprietary.
It was proprietary. In reverse-engineering it, it is liberated, at least in function if not origin.