@Ene did I miss any localization discourse on Unicorn Overlord? I played it while I was gone and I couldn’t help but notice that the English script sucked fat nuts, no idea how much of that was localization bs and how much was it being a badly written game to begin with.
I read a couple of the Twitter threads showing comparisons. Honestly, the original dialog looks super boring. The localizers added a lot of victorian styling. It is a bit annoying as it's more long winded, so it stretches out the dialog that isn't all that great to begin with. But you could argue it's actually better.
I will say I tried to do Japanese voices with English subtitles for two of the battles and it was terrible! The Japanese does not go with a middle ages/fantasy style setting. The English voice actors with the game go way better .. and they're good actors even if their lines could use work. I did a full game review if you're interested:
It's a good game. The story is actually neat, but it's mostly lore dumps every once in a while. The individual character development isn't the greatest, but the gameplay and tactics are super neat and the art/music are amazeballs.
@jimmybuffettfanaccount Both english and japanese reviewers say that the game's writing is nothing special, or just bad. Sega probably forced Vanillaware to send the JP script to sensitivity readers.
@rlier23@djsumdog@Arkana@Ene@cris1010 I just said you COULD make the case if the changes were an improvement. I probably wouldn’t. it doesn’t matter though because the changes suck lol
@djsumdog@cris1010@Arkana@Ene if they had succeeded in giving it a consistent olde timey feeling with the English script I think you could make a case the changes were an improvement over the original, but I strongly disagree. I facepalmed every time a character said “yep” or used current year therapeutic society jargon like a common redditor, and i facepalmed a lot. if theyre too dumb to know-or can’t be bothered to look up-if an idiom or word they’re using was invented in the 20th century and shouldn’t be included in a medieval setting then they should stick to the dull original text. for any player that’s even remotely familiar with historical writing that stuff is as off putting as if the medieval knights were going around saying skibidi bazinga.
@djsumdog@Arkana@Ene@cris1010@rlier23 World building is meh, it’s fire emblem, really really similar to fire emblem, just with the ancient dragon civilizations fire emblem always has being swapped out for valyria from game of thrones. The concept of ghosts from an ancient society of advanced sorcerers possessing people is kind of neat, but they should have given them personalities or a coherent and unique worldview, instead of having them act like generic villains.
Gameplay is great, it unfortunately doesn’t avoid the problem of balancing strategy and rpg mechanics properly (not a huge crime, nobody ever does) so by about halfway through the incredibly nail biting, winning battles by the skin of your teeth, jumping out of your chair in excitement after pulling off a maneuver with a half dozen moving parts goes away because you’ve built an Alain unit and another strong cavalry unit that can pretty much handle the entire rest of the game (and I was playing on expert). Still, keeping a srpg engaging for half the game is longer than most fire emblems are able to pull it off, and definitely longer than any isometric srpg I’ve ever played has done it, so it’s honestly still something of an achievement, and even when you make your game breaking Alain unit it’s still kind of cathartic to play and see it smash up an entire maps worth of enemies. Like I said somewhere else in the thread, if you skip all the text and just enjoy the pretty art and fun gameplay it’s a solid 8/10 game, easy.