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- Embed this notice@djsumdog @Arkana @Ene @cris1010 @rlier23 World building is meh, it’s fire emblem, really really similar to fire emblem, just with the ancient dragon civilizations fire emblem always has being swapped out for valyria from game of thrones. The concept of ghosts from an ancient society of advanced sorcerers possessing people is kind of neat, but they should have given them personalities or a coherent and unique worldview, instead of having them act like generic villains.
Gameplay is great, it unfortunately doesn’t avoid the problem of balancing strategy and rpg mechanics properly (not a huge crime, nobody ever does) so by about halfway through the incredibly nail biting, winning battles by the skin of your teeth, jumping out of your chair in excitement after pulling off a maneuver with a half dozen moving parts goes away because you’ve built an Alain unit and another strong cavalry unit that can pretty much handle the entire rest of the game (and I was playing on expert). Still, keeping a srpg engaging for half the game is longer than most fire emblems are able to pull it off, and definitely longer than any isometric srpg I’ve ever played has done it, so it’s honestly still something of an achievement, and even when you make your game breaking Alain unit it’s still kind of cathartic to play and see it smash up an entire maps worth of enemies. Like I said somewhere else in the thread, if you skip all the text and just enjoy the pretty art and fun gameplay it’s a solid 8/10 game, easy.