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  1. Embed this notice
    David Nash (dpnash@c.im)'s status on Monday, 08-Jan-2024 05:02:01 JST David Nash David Nash
    • Thomas 🔭🕹️

    @thomasfuchs Yep. Here's an acronym to make us fellow very early web design/development geeks feel old:

    "VRML"

    It came and went back in the 90s, before the web was really all that popular, and when the hardware really was not up to snuff for that sort of thing. https://en.wikipedia.org/wiki/VRML

    In conversation Monday, 08-Jan-2024 05:02:01 JST from c.im permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: upload.wikimedia.org
      VRML
      VRML (Virtual Reality Modeling Language, pronounced vermal or by its initials, originally—before 1995—known as the Virtual Reality Markup Language) is a standard file format for representing 3-dimensional (3D) interactive vector graphics, designed particularly with the World Wide Web in mind. It has been superseded by X3D. WRL file format VRML is a text file format where, e.g., vertices and edges for a 3D polygon can be specified along with the surface color, UV-mapped textures, shininess, transparency, and so on. URLs can be associated with graphical components so that a web browser might fetch a webpage or a new VRML file from the Internet when the user clicks on the specific graphical component. Animations, sounds, lighting, and other aspects of the virtual world can interact with the user or may be triggered by external events such as timers. A special Script Node allows the addition of program code (e.g., written in Java or ECMAScript) to a VRML file. VRML files are commonly called "worlds...
    • Embed this notice
      Mikael Lundin 🍀🥦♻️ (mikaellundin@mastodon.social)'s status on Monday, 08-Jan-2024 05:21:47 JST Mikael Lundin 🍀🥦♻️ Mikael Lundin 🍀🥦♻️
      • Thomas 🔭🕹️

      @thomasfuchs it’s still a fun toy. My son has been playing with my PSVR2 every day the past week.

      In conversation Monday, 08-Jan-2024 05:21:47 JST permalink
    • Embed this notice
      All in 🥥🌴 (v@federate.social)'s status on Monday, 08-Jan-2024 06:44:31 JST All in 🥥🌴 All in 🥥🌴
      • Thomas 🔭🕹️

      @thomasfuchs I think AR glasses have future. Being able to see a meta layer on top of the physical layer will always be cool in my opinion

      In conversation Monday, 08-Jan-2024 06:44:31 JST permalink
    • Embed this notice
      ADisorderlyFashion (adisorderlyfashion@mas.to)'s status on Monday, 08-Jan-2024 06:47:53 JST ADisorderlyFashion ADisorderlyFashion
      • Thomas 🔭🕹️

      @thomasfuchs VR is never going to be something everyone uses just like flight sticks and steering wheel controllers will never be mainstream. For most peoole, the barrier to entry isn't worth it. For those who find it worth, you do you. I think VR it's neat but almost no one seems to want to make a good VR game meant to be played more than 30 minutes at a time. Closest I saw was Resident Evil Village and that felt like it was a bit rough IMO

      In conversation Monday, 08-Jan-2024 06:47:53 JST permalink
    • Embed this notice
      JPenguinCA (jpenguinca@hachyderm.io)'s status on Monday, 08-Jan-2024 17:03:17 JST JPenguinCA JPenguinCA
      • Thomas 🔭🕹️

      @thomasfuchs yeah, it may have a few niche use cases, and I personally enjoy some of those and value the improvements and affordability we’ve gotten in the last few years, but it’s not going mainstream anytime soon

      In conversation Monday, 08-Jan-2024 17:03:17 JST permalink
    • Embed this notice
      Aviancer (aviancer@hachyderm.io)'s status on Monday, 08-Jan-2024 23:39:47 JST Aviancer Aviancer
      • Thomas 🔭🕹️

      @thomasfuchs I was really hoping to see more branching out in game development for VR and there was a bunch of it initially, but a lot of the content coming out now is narrowing to immersive horror or simulation.

      Which is certainly where it shines, and I do love a good flightsim - but perhaps things will diversify again eventually. There’s a lot of traditional genres people tried to shoe-in where it doesn’t fit so well.

      It’s ultimately a niche, but it’s pretty cool to have a personal holodeck.

      In conversation Monday, 08-Jan-2024 23:39:47 JST permalink

      Attachments

      1. Domain not in remote thumbnail source whitelist: www.beatwork.it
        Be@work Informatica srl - Siti Web Registratori Telematici Sistemi di Cassa
        from Be@Work Informatica S.r.l.
        Da più di 20 anni un servizio informatico specializzato nello sviluppo di siti web per desktop e mobile, software gestionali di magazziono e fatturazione, sistemi di cassa per ristoranti e bar, sistemi di pesatura e bilance
    • Embed this notice
      Aviancer (aviancer@hachyderm.io)'s status on Monday, 08-Jan-2024 23:47:15 JST Aviancer Aviancer
      in reply to
      • Thomas 🔭🕹️

      @thomasfuchs I think currently one of the strongest aspects and likely long term developments for VR/AR is social experiences, hanging out in VR worlds with friends no matter how far they are, or perhaps sharing a movie or virtual lan party or the like.

      It’s been pretty heart warming to be able to “hug” a friend on the other half of the globe.

      In conversation Monday, 08-Jan-2024 23:47:15 JST permalink

      Attachments

      1. Domain not in remote thumbnail source whitelist: us.like.it
        like.it
        US.like.it - Everything you like!
    • Embed this notice
      Aviancer (aviancer@hachyderm.io)'s status on Monday, 08-Jan-2024 23:49:14 JST Aviancer Aviancer
      • Thomas 🔭🕹️

      @thomasfuchs VR sickness is definitely a thing, and I had to deal with it a bunch myself for a start. But most people overcome it pretty quickly as long as they take care to take some breaks when nausea starts to set in and don’t force it.

      It may well be more effort than a lot of people are willing to make though :)

      In conversation Monday, 08-Jan-2024 23:49:14 JST permalink

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    • Embed this notice
      Aviancer (aviancer@hachyderm.io)'s status on Monday, 08-Jan-2024 23:53:46 JST Aviancer Aviancer
      • Thomas 🔭🕹️

      @thomasfuchs It’s pretty hard sell for big gaming companies on the long term to make VR specific content yeah, the market target is way smaller than doing something more generic and not actually designed for VR. Tends to be more of a “tack-on” for most AAA type things.

      So it kinda is a landscape for indie devs to experiment in as far as that goes, which lands in some regard to hobbyists and having a personal interest in the first place.

      In conversation Monday, 08-Jan-2024 23:53:46 JST permalink

      Attachments

      1. Domain not in remote thumbnail source whitelist: cdn2.dan.com
        things.so - Domain Name For Sale | Dan.com
        from @undeveloped
        I found a great domain name for sale on Dan.com. Check it out!
    • Embed this notice
      Aviancer (aviancer@hachyderm.io)'s status on Monday, 08-Jan-2024 23:59:35 JST Aviancer Aviancer
      • Thomas 🔭🕹️

      @thomasfuchs I’m certainly not making any claims about it being/becoming a mainstream thing ^^ It’s something that has potential if it became more convenient.

      I identify more of as a hobbyist when it comes to VR and things, and have way more tolerance for things not being perfect as a result.

      It does afford some very special experiences already today if ones willing to put up with a bit. There’s so much art and creativity within VR worlds to experience, which makes me personally quite happy.

      In conversation Monday, 08-Jan-2024 23:59:35 JST permalink

      Attachments


    • Embed this notice
      Aviancer (aviancer@hachyderm.io)'s status on Tuesday, 09-Jan-2024 00:10:59 JST Aviancer Aviancer
      • Thomas 🔭🕹️

      @thomasfuchs Probably! ^^

      I might add still that the nausea is heavily dependent on the type of an experience you’re having. Room scale natural moving about type things with ~90hz update rates tend to be fine for almost everyone unless you have special sensitivity, while anything involving movement without your actual body moving also is the bit that requires getting used to.

      In conversation Tuesday, 09-Jan-2024 00:10:59 JST permalink

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