@thomasfuchs It’s pretty hard sell for big gaming companies on the long term to make VR specific content yeah, the market target is way smaller than doing something more generic and not actually designed for VR. Tends to be more of a “tack-on” for most AAA type things.
So it kinda is a landscape for indie devs to experiment in as far as that goes, which lands in some regard to hobbyists and having a personal interest in the first place.