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  1. Embed this notice
    Lelouche ? (lelouchebag@shitposter.club)'s status on Friday, 27-Oct-2023 16:55:56 JST Lelouche ? Lelouche ?
    The advancements of the hardware guys are quickly undermined by the incompetence of the software guys. No game should require a [latest $1k+ graphics card here], it's just a skill issue by shit "programmers" who make both the game and the engine (lol imagine not being able to write you own engine)
    In conversation Friday, 27-Oct-2023 16:55:56 JST from shitposter.club permalink

    Attachments


    1. https://static.banky.club/shitposter.club/be1c5fcd9883f2b432233b2008763c9bb00c74e1ef279a157d9b2f7b4721515b.png?name=Capture_%281%29.png
    • NEETzsche likes this.
    • Embed this notice
      NEETzsche (neetzsche@iddqd.social)'s status on Friday, 27-Oct-2023 16:58:02 JST NEETzsche NEETzsche
      in reply to
      @lelouchebag me and some other people were discussing this exact topic a few days ago. Imagine if all of those system resources were devoted to processing very complex game mechanics that modeled your choices in the context of the game.

      If we spent The last 20 years putting all of our time and effort into that instead of our time and effort into increasingly higher definition assets, we would have computer games that are as sophisticated if not more so than your average game master in a TTRPG.

      And the biggest sacrifice we would have needed to make is sticking with sprite graphics
      In conversation Friday, 27-Oct-2023 16:58:02 JST permalink
    • Embed this notice
      Sexy Moon (moon@shitposter.club)'s status on Friday, 27-Oct-2023 18:12:38 JST Sexy Moon Sexy Moon
      in reply to
      @lelouchebag * business guys

      if you pay for them you get good developers. if you don't you get people using the first off the shelf model they can find.
      In conversation Friday, 27-Oct-2023 18:12:38 JST permalink
      kaia likes this.
    • Embed this notice
      kaia (kaia@brotka.st)'s status on Friday, 27-Oct-2023 18:14:35 JST kaia kaia
      in reply to
      @lelouchebag
      lain linked a fascinating talk related to this
      https://www.youtube.com/watch?v=pW-SOdj4Kkk
      In conversation Friday, 27-Oct-2023 18:14:35 JST permalink

      Attachments

      1. Jonathan Blow - Preventing the Collapse of Civilization (English only)
        from bus
        Jonathan's talk from DevGAMM 2019.https://www.youtube.com/c/DevGAMMchannel
    • Embed this notice
      Birdulon (birdulon@shpposter.club)'s status on Friday, 27-Oct-2023 18:55:09 JST Birdulon Birdulon
      in reply to
      • NEETzsche
      @NEETzsche @lelouchebag From what I hear they actually tried that in Cities Skylines 2, by simulating life details of each individual resident of your city. I'm not sure it's actually a value add in a city of say 200k population like it is in Dwarf Fortress.

      But yeah, that could be a footnote in the performance problems CS2 seems to have, a lot of it screams "Unity asset store" to me, e.g.
      >For example, a model of shipping containers that is rendered on top of cargo ships has about 31 500 triangles.

      I always wondered why they bothered to make a sequel on the same (or update of) engine, when Cities Skylines could have easily stayed on a DLC development treadmill for another decade, or switched to Unreal if they wanted to do fancy stuff with Nanite.
      In conversation Friday, 27-Oct-2023 18:55:09 JST permalink
      NEETzsche likes this.
    • Embed this notice
      NEETzsche (neetzsche@iddqd.social)'s status on Friday, 27-Oct-2023 19:26:19 JST NEETzsche NEETzsche
      in reply to
      • supersid
      @supersid333 @lelouchebag I'm fine with that too
      In conversation Friday, 27-Oct-2023 19:26:19 JST permalink
    • Embed this notice
      supersid (supersid333@gearlandia.haus)'s status on Friday, 27-Oct-2023 19:26:20 JST supersid supersid
      in reply to
      • NEETzsche
      @NEETzsche @lelouchebag I'd rather have more games like Dwarf Fortress which forsake graphics entirely for focusing on the ideas it wanted to sell.
      In conversation Friday, 27-Oct-2023 19:26:20 JST permalink

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