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- Embed this notice@NEETzsche @lelouchebag From what I hear they actually tried that in Cities Skylines 2, by simulating life details of each individual resident of your city. I'm not sure it's actually a value add in a city of say 200k population like it is in Dwarf Fortress.
But yeah, that could be a footnote in the performance problems CS2 seems to have, a lot of it screams "Unity asset store" to me, e.g.
>For example, a model of shipping containers that is rendered on top of cargo ships has about 31 500 triangles.
I always wondered why they bothered to make a sequel on the same (or update of) engine, when Cities Skylines could have easily stayed on a DLC development treadmill for another decade, or switched to Unreal if they wanted to do fancy stuff with Nanite.