i put up the new randomizer mode you can cheat by pressing p to see the upgrade list. if you don't want to softlock, try to have a good weapon in the first or second unlock, and have some decent potions at the beginning as well. depending on what you roll, the game may not value your time
i could also make it easier in general by making unlocks every 9 points instead of 10 but right now only some runs are winnable
also here is the source, read at your own risk. send patches if you want
@PunishedD it's not finished, ill put it up once i get it working but it won't have logic will probably put the source up as well once I clean it up, it's currently one 500 line c++ file right now
@Inginsub@bara@get@7666 I tried to keep the game as close to the same experience you would get with a normal deck of cards, so there are no repeats. You would just have to keep track of what monsters you've fought and weapons you've used (or just rummage through the discard) here's the original rules for more clarification, i didn't want the title screen to be too wordy http://www.stfj.net/art/2011/Scoundrel.pdf
@Inginsub@bara@get@7666 > can you add the option to see the remaining cards? if you mean that I should add a way to see the next room, then no. You can already see the number of cards left in the deck. In the metaprogression "randomizer" mode, it will tell you when you unlock items, i could have a button showing how many items are left. > (maybe i'm treating it too much like a video game and not a solitaire) I do want the rando mode to be winnable with a reasonable amount of runs, this was done pretty well with Archipelago Yaht Dice (Yahtzee with metaprogression) so I could see how they did it. https://yacht-dice-ap.netlify.app/ I will also make it compatible with Archipelago multiworlds, if you know what those are
Also, it runs fortune(6) when you win or lose, there's some really rare fortunes with fedi quotes and other stuff that I added
@Inginsub@bara@get@7666 no, you can lose like any other solitaire My goal is to add meta progression where the potions and weapons are removed and you unlock them randomly but it won't have anti softlock logic until I figure that out