@coded_artist @LukeAlmighty
So basically, instead of doing hard coding work to make the engine do things properly, they just take the lazy route. Cause essentially what I'm getting here is that getting things to be transparent correctly, while keeping something like front rendering optimizations, is more complicated to do. So why bother with the hassle, if it can be half-assessed?
Again, what perplexes me is that this can't possibly be some hidden, esoteric knowledge. We had transparent things before. If coding from scratch is too hard, why not just borrow code from older titles or older engines?! Just reuse what you knew how to do from a decade ago.