Breaking news! Sometime this summer I am moving to New Zealand to start a new life adventure. Hoping there is a good tutorial. And maybe some achievements.
From the first time I saw Star Wars I couldn't shake the feeling that Vader was screwing the lid back on his thermos. Taking a quick sip of coffee before following Luke into the trench.
Just to clarify, when I say "I stole my first Mac" I mean I stole the first Mac I owned, not that it was the first in a long history of Macs I've stolen.
When playtesting your game the most import thing to do is shut the fuck up. Don't help them. Don't tell them how to solve their problem. Just watch. Study the things they tried. Do this for a long time. Live their pain and confusion. Then go back and address what they struggled with. I see too many devs that jump in and help, then never fix the problem. Live their confusion.
@thomasfuchs When I was flaying in IFR there were also no "graphics" as all I could see the the thick grey of clouds. I had to fly a real plane with just those instruments.
I have a Netflix subscription... I have no idea how to play games on Netflix. I'm sure I could figure it out, but Netflix is failing in not making it obvious and easy.
There is no capturable metric for enjoyment. What products/games can capture is engagement and that is then misinterpreted as enjoyment. There are a lot of products I engage with because I want that they produce, but I am unhappy.
Owner of Terrible Toybox, the designer/creator of Monkey Island, The Cave, Pajama Sam and the designer/co-creator of Maniac Mansion, DeathSpank and Thimbleweed Park. Co-designer of Return to Monkey Island.All ideas are my own, but you'd be crazy not to agree.