There is no capturable metric for enjoyment. What products/games can capture is engagement and that is then misinterpreted as enjoyment. There are a lot of products I engage with because I want that they produce, but I am unhappy.
There is no capturable metric for enjoyment. What products/games can capture is engagement and that is then misinterpreted as enjoyment. There are a lot of products I engage with because I want that they produce, but I am unhappy.
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