When playtesting your game the most import thing to do is shut the fuck up. Don't help them. Don't tell them how to solve their problem. Just watch. Study the things they tried. Do this for a long time. Live their pain and confusion. Then go back and address what they struggled with. I see too many devs that jump in and help, then never fix the problem. Live their confusion.
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Ron Gilbert #KamalaHarris (grumpygamer@mastodon.gamedev.place)'s status on Tuesday, 16-Jan-2024 02:56:27 JST Ron Gilbert #KamalaHarris -
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Haelwenn /элвэн/ :triskell: (lanodan@queer.hacktivis.me)'s status on Tuesday, 16-Jan-2024 02:57:20 JST Haelwenn /элвэн/ :triskell: @grumpygamer And that goes for other software as well, in fact I've repeatedly heard that from UX designers.
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