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Notices by Tom Schultz (tom_schultz@mastodon.gamedev.place)

  1. Embed this notice
    Tom Schultz (tom_schultz@mastodon.gamedev.place)'s status on Saturday, 04-Jan-2025 06:07:10 JST Tom Schultz Tom Schultz
    in reply to
    • The Seven Voyages Of Steve
    • Jeff Ward

    @sinbad @fuzzybinary you know, it's funny that you mention that. I also grew up playing OG RuneScape where you'd drop your kit when you die. I also enjoy that mechanic in Eve Online.

    I think I'm just a videogame mechanic masochist?

    In conversation about a year ago from mastodon.gamedev.place permalink
  2. Embed this notice
    Tom Schultz (tom_schultz@mastodon.gamedev.place)'s status on Saturday, 04-Jan-2025 04:45:31 JST Tom Schultz Tom Schultz
    in reply to
    • Jeff Ward

    @fuzzybinary fetch your body? Like... go get your arm as a part of the tutorial so you can use it?

    In conversation about a year ago from mastodon.gamedev.place permalink
  3. Embed this notice
    Tom Schultz (tom_schultz@mastodon.gamedev.place)'s status on Saturday, 04-Jan-2025 04:45:29 JST Tom Schultz Tom Schultz
    in reply to
    • Jeff Ward

    @fuzzybinary ohhhh yes. I like it in certain games. I found it fun in Dark Souls and Hollow Knight but it really has to be the right kinda game.

    In conversation about a year ago from mastodon.gamedev.place permalink
  4. Embed this notice
    Tom Schultz (tom_schultz@mastodon.gamedev.place)'s status on Monday, 04-Nov-2024 03:54:09 JST Tom Schultz Tom Schultz
    in reply to
    • The Seven Voyages Of Steve
    • Nikita Lisitsa

    @sinbad @lisyarus It's not so bad! I made a couple of small co-op games in Unity and I was working on another in Godot earlier this year. They were a mix of client and server authority.

    I think the first one kind of sucks as you learn the patterns and ways of thinking, but then it becomes easier. Also, if your networking library isn't polished and proven it'll be a headache. Netcode for GameObjects in Unity was occasionally a real PITA when I used it last year.

    In conversation about a year ago from mastodon.gamedev.place permalink

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    Tom Schultz

    Tom Schultz

    AKA katnamagGamedev, education, public cloud* The Game Mechanic Database - FOSS, tunable examples of game mechanics* Lair Inc - online multiplayer platespinner* Sunset Chaser - infinite spline driver made w/ Wyatt Glenn* 30 Lightyears Gone - solo journaling game made with @ezraszanton* LizBiz - short/silly adventure, collab with @jeremyteg on narrative design

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