A lot of my days are spent making something quite simple but which is rendered waaay more complicated because of multiplayer - and I’m not even making a competitive game so I don’t care very much about cheating (if you want to break the game you play co-operatively with friends, knock yourself out).
It can be quite frustrating that everything takes longer, but when testing, just the act of messing about in the game with another person makes it feel worth it