@mattly oh yeah, sublime is its name and the name is how it is. Sure, could be less hanky, but that might be my fault for fiddling with shared memory for work. Vsc was so wasteful... Even though there is one plugin ... Blockman ... in sublime.... That would be kinda hot... But also probably pretty wasteful :D
Notices by mlatu (janet_catcus@hachyderm.io)
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mlatu (janet_catcus@hachyderm.io)'s status on Friday, 11-Oct-2024 02:41:13 JST mlatu -
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mlatu (janet_catcus@hachyderm.io)'s status on Sunday, 28-Jul-2024 02:12:10 JST mlatu @thomasfuchs cant wait.
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mlatu (janet_catcus@hachyderm.io)'s status on Monday, 15-Jul-2024 20:32:49 JST mlatu @HauntedOwlbear if you get stuck or something, just toot ^^ there seems to be a hashtag godothelp which might be subscribed by some idk, but it is always fun to figure out how to make godot do something new :3
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mlatu (janet_catcus@hachyderm.io)'s status on Monday, 15-Jul-2024 07:04:53 JST mlatu @HauntedOwlbear i would suggest godot instead of any of those, your use case (third person and point + click) seems like it cries for the flexibility of godot or uxxxy but i would discourage anybody to use xnitx after their previous stunts. godot is open source and has good documentation. GDscript is easy to learn and extremely well integrated, so much so that you wont rly miss c#. though ihavent tried that version because i havent found anything yet that i couldnt build using the built-in stuff
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mlatu (janet_catcus@hachyderm.io)'s status on Monday, 15-Jul-2024 07:04:52 JST mlatu @HauntedOwlbear egh, it appears i only skimmed the first part of your toot, pardon me, you already know about godot /////