Just taking a quick glance at the credits before actually starting the game... this is actually typical of most DOS games, but I never thought to highlight that until now.
Rather small devteam on this one - that was pretty common at the time.
Our hero is the ace submariner, Nick Nautilus - the objective? Find Dr. Tiberius Riptide and stop him from utterly ruining all the world's oceans for his own nefarious purposes.
Our tools for the job? Nick's custom single-seater submarine pod, and the remote-controlled "JASON" mini-sub... and neither of them are particularly well-armed - I get the feeling most of Nick's personal funds went towards trying to look stylish rather than being prepared, but DANGER IS OUR MIDDLE NAME, DAMMIT!*
This level is basically a tutorial, and a damn short one at that - the tunnel to the exit is right above where the Pulse Cannon part is, so it's just a matter of flying through that and it's a straight shot out of the stage from there.
After every level, we're greeted with this rather basic score screen where an octopus stares at us menacingly... why? I have no idea - it's probably not a normal octopus since Dr. Riptide's been doing weird experiments on everything... it's why there's so many critters trying to kill us down here.
In order to actually have a reasonable shot at taking down Dr. Riptide (assuming you can even reach him), you'll have to collect the piece of the Pulse Cannon.
You might have noticed the Air meter in some of the previous snapshots - it's not important in the first level since you can come up to the surface to get an air resupply, but... it's gonna be a much bigger deal in this level.
I can't tell if this boss just has a LOT of i-frames or if the hitboxes are randomly failing to register damage - either way, this fight ate up the remainder of my lives (and then I got killed by a random enemy afterwards... didn't even reach the stage exit before Game Over).
This particular bundle had almost everything - the original 6 disk episodes, the 3 CD episodes, and even Holiday Hare '94... but not Holiday Hare '95, for some reason.
I know '95 was never folded into the main game the way '94 was, and you're supposed to be given an option to play '95 upon booting the game, but I'm not even being given THAT here... must be a feature exclusive to the GoG rerelease, which isn't this one (though it does incorporate some patches from it), so I'm having to grab '95 separately.
Professional Village IdiotAbsolute Goddamn BarbarianTerrible Inhuman MonsterSupreme master of ñҰҰҰêêêêêêing in corners.Also a lover of titties (CHOSUKE NAGASHIMA IS GOD).You can also find me on Twitter (against my better judgment).