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I WAS planning on playing some Heretic this morning and jumping back into Hexen later, but the lady has gotten very tired of me keeping her waiting for the one game she requested... and she took all of my coffee as a bargaining chip.
SHE TOOK THE FUCKING COFFEE...
...joke's on her, I already had a cup earlier today, but I'm not planning on going the rest of the month without, sooo...
...IN SEARCH OF DR. RIPTIDE!
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You might have noticed the Air meter in some of the previous snapshots - it's not important in the first level since you can come up to the surface to get an air resupply, but... it's gonna be a much bigger deal in this level.
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In order to actually have a reasonable shot at taking down Dr. Riptide (assuming you can even reach him), you'll have to collect the piece of the Pulse Cannon.
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This level is basically a tutorial, and a damn short one at that - the tunnel to the exit is right above where the Pulse Cannon part is, so it's just a matter of flying through that and it's a straight shot out of the stage from there.
After every level, we're greeted with this rather basic score screen where an octopus stares at us menacingly... why? I have no idea - it's probably not a normal octopus since Dr. Riptide's been doing weird experiments on everything... it's why there's so many critters trying to kill us down here.
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Well, let's actually get this game started proper...
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Our hero is the ace submariner, Nick Nautilus - the objective? Find Dr. Tiberius Riptide and stop him from utterly ruining all the world's oceans for his own nefarious purposes.
Our tools for the job? Nick's custom single-seater submarine pod, and the remote-controlled "JASON" mini-sub... and neither of them are particularly well-armed - I get the feeling most of Nick's personal funds went towards trying to look stylish rather than being prepared, but DANGER IS OUR MIDDLE NAME, DAMMIT!*
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Just taking a quick glance at the credits before actually starting the game... this is actually typical of most DOS games, but I never thought to highlight that until now.
Rather small devteam on this one - that was pretty common at the time.