GNU social JP
  • FAQ
  • Login
GNU social JPは日本のGNU socialサーバーです。
Usage/ToS/admin/test/Pleroma FE
  • Public

    • Public
    • Network
    • Groups
    • Featured
    • Popular
    • People

Notices by Jacek Wesołowski (jzillw@mastodon.gamedev.place), page 8

  1. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Tuesday, 31-Dec-2024 23:07:41 JST Jacek Wesołowski Jacek Wesołowski

    I bought Divinity: Original Sin because it was on sale and because I was curious about that game I never played that everyone seemed to like.

    It's basically Baldur's Gate 3 version 0.1.

    I can see how they made this one on a much smaller budget, made a bunch of mistakes but learned from them, verified some ideas, and then reused that experience in a higher profile title.

    I was worried this was going to be a real-time hack&slash slog but no, it's actually decent, if a bit rough here and there.

    In conversation about 6 months ago from mastodon.gamedev.place permalink

    Attachments

    1. Domain not in remote thumbnail source whitelist: us.like.it
      like.it
      US.like.it - Everything you like!
  2. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Monday, 30-Dec-2024 02:43:46 JST Jacek Wesołowski Jacek Wesołowski
    in reply to

    I've been playing immersive sims since the original Thief, and I love the genre, but I have this dream I'm probably never going to be able to fulfill: to make an immesrive sim with wholesome characters in it. I don't want another story about criminals. I want stories about regular people trying to deal with the mess around them.

    In conversation about 6 months ago from mastodon.gamedev.place permalink
  3. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Monday, 30-Dec-2024 02:42:04 JST Jacek Wesołowski Jacek Wesołowski

    Reinstalled CP2077, but bounced off an abusive scripted sequence fairly early in the Act 1 main quest. This made me think about the difference between CD Projekt games and the games I actually enjoyed, like Deus Ex: Human Revolution or Dishonored.

    And I think it boils down to the fact these games know how to do a complicated character who's navigating a pathological system and making (flawed) moral choices, as opposed to just being the most disgusting asshole the writers could think of.

    In conversation about 6 months ago from mastodon.gamedev.place permalink
  4. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Wednesday, 25-Dec-2024 20:58:24 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • robryk

    @robryk Czerwony, derived from czerw. The color of an earthworm, basically.

    In conversation about 6 months ago from mastodon.gamedev.place permalink
  5. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Wednesday, 25-Dec-2024 20:03:09 JST Jacek Wesołowski Jacek Wesołowski

    Sometimes I'm reminded how in Polish there's the worm colour and the herb colour, there are the months: the cold one, the flowery one, the month of sickles etc. and the currency name can be plausibly translated as "gold pieces", and I get the impression that all you need to create a fancy-sounding fantasy setting is to speak a foreign language.

    In conversation about 6 months ago from mastodon.gamedev.place permalink
  6. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Tuesday, 24-Dec-2024 23:28:40 JST Jacek Wesołowski Jacek Wesołowski

    LinkedIn has this running theme where someone starts a post with the claim that "XYZ is a gamechanger" and then follows up with a really bad example of XYZ. The most recent in my experience is some guy who claimed 3D animation is a gamechanger, but the 3D animation clip he attached was so nauseating it almost made me throw up.

    In conversation about 6 months ago from mastodon.gamedev.place permalink
  7. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Sunday, 22-Dec-2024 00:43:52 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Adrian K.

    @goshki I advocate for KISS a lot and iterative approach has been my catchphrase for years, but also I've seen how commercial development can stand in the way of both. Simply put, iterative approach needs to be communicated in advance: we are going to revisit this feature, even though it looks good enough, and we are going to spend money on it again. But most investors would prefer to jump straight into pipelined production.

    In conversation about 6 months ago from mastodon.gamedev.place permalink
  8. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Saturday, 21-Dec-2024 05:09:44 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Charlie Stross
    • kurtseifried (he/him)

    @kurtseifried @cstross Just looking at this picture is giving me phantom pain from all the times I'd bump my head against the ceiling getting up. And then there's the washing machine.

    In conversation about 7 months ago from mastodon.gamedev.place permalink
  9. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Saturday, 21-Dec-2024 03:28:14 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Ruben Bolling ?

    @rubenbolling Huh, I clicked this link thinking "sounds like the thing we have in Warsaw, I wonder if it has something in common". xD

    In conversation about 7 months ago from mastodon.gamedev.place permalink
  10. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Friday, 20-Dec-2024 18:57:50 JST Jacek Wesołowski Jacek Wesołowski
    in reply to

    It has some limitations Townscaper didn't have (crucially, it doesn't allow subtractive operations), and the asset pool is somewhat limited (e.g. I didn't manage to build a bridge over a body of water), but I imagine the tool may still grow over time.

    In conversation about 7 months ago from mastodon.gamedev.place permalink
  11. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Friday, 20-Dec-2024 18:55:19 JST Jacek Wesołowski Jacek Wesołowski

    Obviously this is nowhere near as pretty as the fancy pieces that people with actual art skills make, but still, it looks nice, and more importantly, it's pretty much what I wanted it to be. Took about two hours to make.

    A sufficiently responsive concepting tool still beats prompt-driven generation. This is great for level sketching, and I bet someone's going to make great use of it in education as well.

    In conversation about 7 months ago from mastodon.gamedev.place permalink

    Attachments


    1. https://cdn.masto.host/mastodongamedevplace/media_attachments/files/113/684/524/947/408/286/original/50c8d5261a8c61ba.png
  12. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Friday, 20-Dec-2024 17:41:27 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Adrian K.

    @goshki I won't say "yes" or "no", but I'll give an example. In one project I worked in everything was fine until we introduced a tech tree. A tech tree is basically a bunch of things that say "this specific thing right here used to be a number but now it's a function". It turned out many of our features weren't ready for that. Would be nice to take the tech tree into account from day one, except no one could tell in advance what techs were going to be there, because it depends on playtests.

    In conversation about 7 months ago from mastodon.gamedev.place permalink
  13. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Tuesday, 17-Dec-2024 20:22:51 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Europe Says

    @europesays Bonus points if they're a cis male politician, and the sudden incidence of menstrual cramps makes their colleagues question their gender identity in the most transphobic way imaginable.

    In conversation about 7 months ago from mastodon.gamedev.place permalink
  14. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Saturday, 14-Dec-2024 05:35:11 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Yora

    @yora I imagine in reality there are both kinds and the former is much more numerous, but it seems like every year the latter are getting more and more aggressively stupid.

    In conversation about 7 months ago from mastodon.gamedev.place permalink
  15. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Saturday, 14-Dec-2024 04:59:20 JST Jacek Wesołowski Jacek Wesołowski

    The more comments about the new Witcher I see, the more eager I am to spend more time on my pet project, which is very much intended to piss off as many rightwingers as possible without being obnoxious

    And I'm not even much of a fan of the Witcher. The first one was all right but I never finished the second (it was boring) nor the third (I lost track of what was going on)..

    In conversation about 7 months ago from mastodon.gamedev.place permalink
  16. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Thursday, 12-Dec-2024 06:05:58 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Megan Fox

    @glassbottommeg Have been working with Unreal on-and-off since 2.5 and their approach to documentation has always been "let the licencees figure things out on their own and share it on a mailing group / forum / YouTube, also let's see if we can appropriate their hotfixes to our bugs".

    Unreal would still be using apples for navigation if not for my then (2009) teammate who just couldn't stand them and implemented a navmesh.

    In conversation about 7 months ago from mastodon.gamedev.place permalink
  17. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Tuesday, 10-Dec-2024 18:14:24 JST Jacek Wesołowski Jacek Wesołowski

    If you're going to moral panic about someone playing "Among Us", you might want to first check the contents of "Dishonored".

    For those who haven't, "Dishonored" is literally a series of missions to "neutralize" a bunch of oligarchs. You get to choose whether to kill them outright, or serve them some pretty cruel poetic justice that makes you think they might be better off dead.

    In conversation about 7 months ago from mastodon.gamedev.place permalink
  18. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Sunday, 08-Dec-2024 22:05:55 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Charlie Stross
    • Hugo Mills

    @darkling @cstross More importantly, if you try to summon a magical entity that's no longer there, the entire universe suffers a catastrophic collapse (but it will give you a scroll listing all magic that was present at the time in the order of casting, so you can retrace your mistake).

    In conversation about 7 months ago from mastodon.gamedev.place permalink
  19. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Sunday, 08-Dec-2024 00:07:21 JST Jacek Wesołowski Jacek Wesołowski
    in reply to
    • Freyja 🕯️:flag_transgender:🕯
    • Graydon
    • Job

    @graydon @vanderZwan @Freyja The abstract just says they have a consensus, and further down the document there are the specifics. There are same caveats, but I think you could say they're saying yes to hormone therapy, and list a number of precautions to be taken.

    In conversation about 7 months ago from gnusocial.jp permalink
  20. Embed this notice
    Jacek Wesołowski (jzillw@mastodon.gamedev.place)'s status on Saturday, 07-Dec-2024 21:15:43 JST Jacek Wesołowski Jacek Wesołowski

    In a weird case of the kind of irony you normally only see in fictional stories, Facebook is now pushing to me anti-corporate memes[1] instead of chess problems, architecture trivia and endless instances of Calvin & Hobbes.

    Seriously, it's now a noticeable trend, I do wonder how the owners feel about it.

    [1] Like, literally, "CEOs are our greatest enemy", "just shoot him already" and similarly unambiguous messages.

    In conversation about 7 months ago from mastodon.gamedev.place permalink
  • After
  • Before

User actions

    Jacek Wesołowski

    Jacek Wesołowski

    Game designer, mostly. Knows how to make a custom editor in Unreal, write jokes in a foreign language, track police movements across a large city, and publicly scold an abusive party leader.

    Tags
    • (None)

    Following 0

      Followers 1

      • GNU Too

      Groups 0

        Statistics

        User ID
        240545
        Member since
        5 Feb 2024
        Notices
        458
        Daily average
        1

        Feeds

        • Atom
        • Help
        • About
        • FAQ
        • TOS
        • Privacy
        • Source
        • Version
        • Contact

        GNU social JP is a social network, courtesy of GNU social JP管理人. It runs on GNU social, version 2.0.2-dev, available under the GNU Affero General Public License.

        Creative Commons Attribution 3.0 All GNU social JP content and data are available under the Creative Commons Attribution 3.0 license.