@sinbad Wdym, how did you draw such awesome wizards then
Notices by Nikita Lisitsa (lisyarus@mastodon.gamedev.place), page 2
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Nikita Lisitsa (lisyarus@mastodon.gamedev.place)'s status on Friday, 13-Dec-2024 22:09:49 JST
Nikita Lisitsa
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Nikita Lisitsa (lisyarus@mastodon.gamedev.place)'s status on Friday, 13-Dec-2024 03:53:24 JST
Nikita Lisitsa
Modeled a few more degenerate-ish variants, all seem to fit the current idea (of having 7 small tiles and generating large hex tiles from them with smoothed normals).
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Nikita Lisitsa (lisyarus@mastodon.gamedev.place)'s status on Friday, 29-Nov-2024 21:35:02 JST
Nikita Lisitsa
@sinbad @Doomed_Daniel That perlin noise on the background tho
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Nikita Lisitsa (lisyarus@mastodon.gamedev.place)'s status on Wednesday, 27-Nov-2024 04:17:01 JST
Nikita Lisitsa
@julesh What do you mean by "closure" here? Like being closed under some operations, or closure operators like monads, or something else?
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Nikita Lisitsa (lisyarus@mastodon.gamedev.place)'s status on Sunday, 17-Nov-2024 02:13:16 JST
Nikita Lisitsa
@SmallisBeautiful @sinbad I see, thanks! Yep, that's a big deal.
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Nikita Lisitsa (lisyarus@mastodon.gamedev.place)'s status on Sunday, 17-Nov-2024 01:14:03 JST
Nikita Lisitsa
@sinbad What does "destructive" mean in this context?
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Nikita Lisitsa (lisyarus@mastodon.gamedev.place)'s status on Wednesday, 06-Nov-2024 19:12:33 JST
Nikita Lisitsa
@julesh Oh wow, thanks!
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Nikita Lisitsa (lisyarus@mastodon.gamedev.place)'s status on Wednesday, 06-Nov-2024 19:04:06 JST
Nikita Lisitsa
@julesh What do you mean?
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Nikita Lisitsa (lisyarus@mastodon.gamedev.place)'s status on Monday, 04-Nov-2024 03:26:24 JST
Nikita Lisitsa
@sinbad I have a bunch of ideas of multiplayer games (both co-op and competitive) that I'd love to make some day, but the complexity inherent to multiplayer makes me horrified
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Nikita Lisitsa (lisyarus@mastodon.gamedev.place)'s status on Thursday, 29-Aug-2024 17:30:45 JST
Nikita Lisitsa
I've found a fun way of generating simple tree bark textures in GIMP! First, fill the image with [Filters > Render > Noise > Cell noise], then scale it along the Y axis (I used 2x scaling).
(1/3)
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Nikita Lisitsa (lisyarus@mastodon.gamedev.place)'s status on Thursday, 02-Nov-2023 04:18:26 JST
Nikita Lisitsa
My first ever Steam game - Costa Verde Transport Department, a cozy traffic simulator - is OUT ON STEAM RIGHT NOW!
https://store.steampowered.com/app/2403100/Costa_Verde_Transport_Department
Thanks to everyone for the enormous support. Many things went wrong during the development process, but at least I learnt a lot and managed to release a game :)