corporations are feudal institutions, we live in feudal times
Notices by lawless polymorph (typeswitch@gamedev.lgbt)
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Thursday, 15-May-2025 04:23:06 JST lawless polymorph
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Thursday, 01-May-2025 11:54:06 JST lawless polymorph
LLM-generated code is shit. don't use it. don't accept it. don't propagate it. definitely don't generate it.
if the person who submitted code couldn't be bothered to write it, don't review it. blanket rejection is not just appropriate & efficient, it's necessary.
code lives in the minds of its developers, as mental abstractions that provide leverage on the domain. generating code without that mental labor is like building a lever without a fulcrum.
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Wednesday, 30-Apr-2025 07:48:29 JST lawless polymorph
i shouldn't say "in my opinion" while expressing my opinion, it is implied that everything i say is my opinion, by default, unless i provide a source or evidence.
likewise i shouldn't have to say "i think you should..." or "i think you shouldn't...", i'll just say "do" or "do not". i'm not in any position of authority, i'm just trying to express my thoughts while on a character budget.
the soft cushion-y language means the same thing as the direct one, it only sounds more polite.
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Friday, 11-Apr-2025 02:07:53 JST lawless polymorph
someone should do something about mornings
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Thursday, 10-Apr-2025 02:34:11 JST lawless polymorph
it's preten-SHE-US not preten-HE-YALL
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Friday, 21-Mar-2025 07:57:56 JST lawless polymorph
anti-afterlife manifesto that convinces you to sabotage and dismantle any afterlife you find yourself in
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Friday, 14-Mar-2025 01:13:39 JST lawless polymorph
modality in forth is a bottomless pit of complexity ... it's funny when forth is treated like the pinnacle of simplicity
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Wednesday, 12-Mar-2025 02:30:59 JST lawless polymorph
I played animal well & watched several playthroughs by other folks, and one thing I really like about this game is the structure of the main game.
There are four sections, each section is themed after an animal that you encounter two or three times during that section.
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Wednesday, 12-Mar-2025 02:30:58 JST lawless polymorph
Each section introduces an item (a toy) that you can use to solve puzzles. But at some point to get deeper into that section, it requires a second toy from a different section. E.g. the seahorse section introduces the bubble blower, but to finish that section you also need the disc. The chameleon section introduces the slinky, but to finish it you also need the yo-yo. The ostrich section introduces the yo-yo, but to finish it you also need the bubble blower.
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Wednesday, 12-Mar-2025 02:30:57 JST lawless polymorph
The map is interconnected and you're not just expected but required to visit each section several times. This is also true for the post-game, where several new items have you going back to old areas and seeing them in a new light. (Literally.)
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Wednesday, 12-Mar-2025 02:30:56 JST lawless polymorph
I just think it's neat how animal well appears to iterate on the classic zelda formula (levels that introduce an item that is relevant for traversing that level) but in a nonlinear way that has you combining multiple items to solve puzzles and go even deeper.
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Wednesday, 12-Mar-2025 02:29:19 JST lawless polymorph
based on the lack of response i get the feeling that a lot of people haven't played animal well ... that's unfortunate.
go play it! it's neat!
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Saturday, 08-Mar-2025 02:00:33 JST lawless polymorph
good morning!
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Saturday, 08-Mar-2025 02:00:31 JST lawless polymorph
today will be a stressful day of doing one (1) thing involving lawyers
i am a responsible adult
i am a responsible adult
i am a responsible adultif i say it enough it becomes true, right?
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Saturday, 08-Mar-2025 02:00:30 JST lawless polymorph
It's over.
Please dispense headpats.
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Sunday, 26-Jan-2025 04:18:08 JST lawless polymorph
@julesh falls under panic
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Saturday, 11-Jan-2025 11:34:22 JST lawless polymorph
you, you come into my home? and try to use my programming language???
that's really brave of you actually, let me know if you have any questions
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Thursday, 09-Jan-2025 23:20:00 JST lawless polymorph
I was motivated to start writing a Mirth tutorial. Here is the first part, about setting up the compiler, a project, and building your first Mirth program. More to come.
Feedback is welcome!
https://github.com/mirth-lang/mirth/blob/main/docs/intro-to-mirth.md
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Wednesday, 08-Jan-2025 08:17:58 JST lawless polymorph
@julesh beating Doom without firing a gun
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lawless polymorph (typeswitch@gamedev.lgbt)'s status on Saturday, 04-Jan-2025 14:02:02 JST lawless polymorph
programmer that finds a magic lamp and spends their three wishes on making sure the program runs in spite of its bugs and remains useful. the program gets more buggy over time, accruing more workarounds, but it continues to work. people can't ditch it because it fulfills a function and this program continues to work even when it really shouldn't. the computers have changed. the program was written for an older architecture but by supernatural coincidence the binary works on the new one,