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Notices by lawless polymorph (typeswitch@gamedev.lgbt)

  1. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Thursday, 15-May-2025 04:23:06 JST lawless polymorph lawless polymorph

    corporations are feudal institutions, we live in feudal times

    In conversation about 13 days ago from gamedev.lgbt permalink
  2. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Thursday, 01-May-2025 11:54:06 JST lawless polymorph lawless polymorph

    LLM-generated code is shit. don't use it. don't accept it. don't propagate it. definitely don't generate it.

    if the person who submitted code couldn't be bothered to write it, don't review it. blanket rejection is not just appropriate & efficient, it's necessary.

    code lives in the minds of its developers, as mental abstractions that provide leverage on the domain. generating code without that mental labor is like building a lever without a fulcrum.

    In conversation about a month ago from gamedev.lgbt permalink
  3. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Wednesday, 30-Apr-2025 07:48:29 JST lawless polymorph lawless polymorph

    i shouldn't say "in my opinion" while expressing my opinion, it is implied that everything i say is my opinion, by default, unless i provide a source or evidence.

    likewise i shouldn't have to say "i think you should..." or "i think you shouldn't...", i'll just say "do" or "do not". i'm not in any position of authority, i'm just trying to express my thoughts while on a character budget.

    the soft cushion-y language means the same thing as the direct one, it only sounds more polite.

    In conversation about a month ago from gamedev.lgbt permalink
  4. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Friday, 11-Apr-2025 02:07:53 JST lawless polymorph lawless polymorph

    someone should do something about mornings

    In conversation about 2 months ago from gamedev.lgbt permalink
  5. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Thursday, 10-Apr-2025 02:34:11 JST lawless polymorph lawless polymorph

    it's preten-SHE-US not preten-HE-YALL

    In conversation about 2 months ago from gamedev.lgbt permalink
  6. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Friday, 21-Mar-2025 07:57:56 JST lawless polymorph lawless polymorph

    anti-afterlife manifesto that convinces you to sabotage and dismantle any afterlife you find yourself in

    In conversation about 2 months ago from gamedev.lgbt permalink
  7. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Friday, 14-Mar-2025 01:13:39 JST lawless polymorph lawless polymorph

    modality in forth is a bottomless pit of complexity ... it's funny when forth is treated like the pinnacle of simplicity

    In conversation about 3 months ago from gamedev.lgbt permalink
  8. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Wednesday, 12-Mar-2025 02:30:59 JST lawless polymorph lawless polymorph

    I played animal well & watched several playthroughs by other folks, and one thing I really like about this game is the structure of the main game.

    There are four sections, each section is themed after an animal that you encounter two or three times during that section.

    In conversation about 3 months ago from gamedev.lgbt permalink
  9. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Wednesday, 12-Mar-2025 02:30:58 JST lawless polymorph lawless polymorph
    in reply to

    Each section introduces an item (a toy) that you can use to solve puzzles. But at some point to get deeper into that section, it requires a second toy from a different section. E.g. the seahorse section introduces the bubble blower, but to finish that section you also need the disc. The chameleon section introduces the slinky, but to finish it you also need the yo-yo. The ostrich section introduces the yo-yo, but to finish it you also need the bubble blower.

    In conversation about 3 months ago from gamedev.lgbt permalink
  10. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Wednesday, 12-Mar-2025 02:30:57 JST lawless polymorph lawless polymorph
    in reply to

    The map is interconnected and you're not just expected but required to visit each section several times. This is also true for the post-game, where several new items have you going back to old areas and seeing them in a new light. (Literally.)

    In conversation about 3 months ago from gamedev.lgbt permalink
  11. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Wednesday, 12-Mar-2025 02:30:56 JST lawless polymorph lawless polymorph
    in reply to

    I just think it's neat how animal well appears to iterate on the classic zelda formula (levels that introduce an item that is relevant for traversing that level) but in a nonlinear way that has you combining multiple items to solve puzzles and go even deeper.

    In conversation about 3 months ago from gamedev.lgbt permalink
  12. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Wednesday, 12-Mar-2025 02:29:19 JST lawless polymorph lawless polymorph

    based on the lack of response i get the feeling that a lot of people haven't played animal well ... that's unfortunate.

    go play it! it's neat!

    In conversation about 3 months ago from gamedev.lgbt permalink
  13. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Saturday, 08-Mar-2025 02:00:33 JST lawless polymorph lawless polymorph

    good morning!

    In conversation about 3 months ago from gamedev.lgbt permalink
  14. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Saturday, 08-Mar-2025 02:00:31 JST lawless polymorph lawless polymorph
    in reply to

    today will be a stressful day of doing one (1) thing involving lawyers

    i am a responsible adult
    i am a responsible adult
    i am a responsible adult

    if i say it enough it becomes true, right?

    In conversation about 3 months ago from gamedev.lgbt permalink
  15. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Saturday, 08-Mar-2025 02:00:30 JST lawless polymorph lawless polymorph
    in reply to

    It's over.

    Please dispense headpats.

    In conversation about 3 months ago from gamedev.lgbt permalink
  16. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Sunday, 26-Jan-2025 04:18:08 JST lawless polymorph lawless polymorph
    in reply to
    • julesh

    @julesh falls under panic

    In conversation about 4 months ago from gamedev.lgbt permalink
  17. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Saturday, 11-Jan-2025 11:34:22 JST lawless polymorph lawless polymorph

    you, you come into my home? and try to use my programming language???

    that's really brave of you actually, let me know if you have any questions

    In conversation about 5 months ago from gamedev.lgbt permalink
  18. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Thursday, 09-Jan-2025 23:20:00 JST lawless polymorph lawless polymorph

    I was motivated to start writing a Mirth tutorial. Here is the first part, about setting up the compiler, a project, and building your first Mirth program. More to come.

    Feedback is welcome!

    https://github.com/mirth-lang/mirth/blob/main/docs/intro-to-mirth.md

    In conversation about 5 months ago from gamedev.lgbt permalink
  19. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Wednesday, 08-Jan-2025 08:17:58 JST lawless polymorph lawless polymorph
    in reply to
    • julesh

    @julesh beating Doom without firing a gun

    In conversation about 5 months ago from gamedev.lgbt permalink
  20. Embed this notice
    lawless polymorph (typeswitch@gamedev.lgbt)'s status on Saturday, 04-Jan-2025 14:02:02 JST lawless polymorph lawless polymorph

    programmer that finds a magic lamp and spends their three wishes on making sure the program runs in spite of its bugs and remains useful. the program gets more buggy over time, accruing more workarounds, but it continues to work. people can't ditch it because it fulfills a function and this program continues to work even when it really shouldn't. the computers have changed. the program was written for an older architecture but by supernatural coincidence the binary works on the new one,

    In conversation about 5 months ago from gamedev.lgbt permalink
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    lawless polymorph

    lawless polymorph

    they/them 🏳️🌈🏳️⚧️ #pluralgangwe make games and compilers sometimes

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