One little thing I love is how Swift helps with my favorite game*: the floor^W^Wmalloc is lava
Allocation counts:
```
NSMutableArray *c = [NSMutableArray array]; //1
[c addObject: @"hello"]; //2
id d = [c mutableCopy]; //3
var a = [] //0
a.append("hello") //1
let b = a //1
NSMutableString *e = [[NSMutableString alloc] init]; //1
[e appendString: @"hello"]; //2
id f = [e copy]; //3
var g = "" //0
g.append("hello") //0
let h = g //0
```
*"malloc is lava" is a survival horror roguelike