@hj@jonossaseuraava@takao Yeah both showed just the fullsize image for me. So it is either Akkoma (and Pleroma?) missing a functionality or it somehow doesn't get federated properly.
That explains why we are talking about different things lol I was getting insane.
@hj@jonossaseuraava@takao :blobcatgooglynotlikethis: I meant you could have just used a 10px and 100px test image or whatever that has different thumb and fullsize images lol Okay, that finally downloaded for me and it is the same photo in both TL view and when opening the photo.
Yeah, if the function is dependent on the server software the user is on and doesn't get federated to other users, then my point stands lol Users should strive to optimize their images to save bandwidth on other federated users (if not their own server's users).
@hj@jonossaseuraava@takao So if some clueless user sends a 30MB png photo it gets just png optimized? If they are sending a flow-chart jpeg that is huge it gets downsized to non-readable size? Just saying not all content is simple "photos" where resolution or quality doesn't matter. Not to mention good luck on having any sort of "art showcasing" or portfolio sharing if the server insists on shittifying the quality (no, full-hd jpegs don't cut it most of the time).
Server transcoding actively fights against the user's wishes. It would be more usable to enforce sane upload limits and leave the decision on how to achieve those to the user. Also that gets rid of "double lossy processing".
@hj@jonossaseuraava@takao The heck? At least Pleroma and Akkoma serve the original image file just scaled down in CSS. Your software supports a different thumbnail and full size image?
The end user has a poor download speed=they need to wait for a big image to download. From where they are downloading said image doesn't really matter, since their poor connection is the slowest variable in any case. Meaning it doesn't matter to for example 500 kb/s user if the server has 1 mb/s or 100 mb/s speed, because they will be limited to 500 kb/s.
As for server side transcoding: It is better to serve already optimized photos. It is way easier to hand-optimize the size when uploading/sending the photo than guessing at the server side what parameters are appropriate for this image. For example forcing full-hd jpegs to computer generated png graphics. Or forcing a RAW to jpeg conversation with some batch tool instead of using darktable or rawtherapee or whatever to optimize the image and export to a sane filetype.
@hj@jonossaseuraava@takao Media-proxy still means the end-user has to wait for the image to download from the proxy server. So if their connection is poor it doesn't matter that much.
Server side transcoding is evil, because it ruins already optimized photos and also forces "one size fits most" style of image processing. I call it worst of both worlds.
@jonossaseuraava@hj And us with shitty "included in rent" connections don't have to wait a minute for the image to load in lol
I always try to optimize the filesize of photos, because I know plenty of people have shitty internet speeds. Heck, when I played with hosting my own websites I made sure to automate resizing pictures/photos depending on the viewer's viewpoint (so 4k monitor users get nice big ones and phone users or small window users get tiny ones). Saved a ton of bandwidth with no perceived quality loss. (Opening the pictures of course fetched the full size image).
@sun It's funny, because throughout the ages journalists, scribes and writers are depicted as nerds. After reading tons of late 1800s and early 1900s fiction the trope is very familiar: the writers self-insert themselves as some wimpy bystander and occasionally useful character like the true nerds they are.
@sun@threat I have a 8bitdo Ultimate controller (the wired xbox+pc controller). It's great for any modern games. For gamecube I recommend getting some gamecube clone controller and for pre-analogue games some snes clone.
@icedquinn How about doing it pixel art style? The lack of smooth lines should make drawing it easier, but instead more tedious.
In my vtuber dream I did do animated pixel art avatar cat, but it was a dream lol Ten frames per action should be plenty and smaller stuff could be done in three to four.
Not that I even know what you meant with motion graphics lol
@purple@piggo I just think it is due to low speed causing accuracy issues. Happens to me when walking which is a bit annoying, since if I slow down and look at my phone I'd want it to be accurate lol When I'm walking fast to the next crossing it can show whatever it wants.