I've only been coding for five years now and even I'm nostalgic for a time when vibe coding meant installing a dracula colorscheme and firing up a YouTube synthwave channel while you type up your 67th todo app.
You fire up your computer, what's the first thing you open?
I'm really curious about things that aren't web browsers, but it's okay if it is a browser--maybe tell me the first web page you check if that's the case.
Rooted at the intersection of wargames and The Lord of the Rings,* early #ttrpg often had an interesting tension between the desire to be about wandering heroes exploring a world of wonder/peril and the urge to be about heroes commanding mighty armies in a massive/fantastic battle.
The wanderers obviously won out, but a door was often left open for the commanders.
* And the rest of Appendix N, whatever; but have you read Appendix O, a far more insightful dive into the core influences to D&D?
If you're anywhere near Greenfield, Massachusetts between noon and 4 PM EDT this Saturday, consider stopping by Greenfield Games (https://www.greenfieldgames.com/) where I'll be signing copies of Dread FOR SPOOKY REASONS!
Probably going to bring a red pen to be extra spooky about it.
(This is actually spooky for me because when I sign Dread books, I write a little bespoke questionnaire question in it, too; and it's been a few years since I've written a Dead questionnaire.)
(Also, feel free to stop by and ask me about games other than Dread. Bonus points if you ask about the horror games I dug in my youth, before the Dread times. Maybe I'll bring some for show and tell.)
The 90s were an interesting time for horror—especially for TV, fiction, comics and #ttrpgs. Lots of millennial/end-times flavor. Interview With a Vampire, The X-Files, and Hellraiser were all having a big influence in the RPG scene. Splatterpunk was suddenly a thing. Zombie apocalypses were about to go mainstream, so you could see them building up in fringe media like comics. Oh, and all the moody, tales from the point of view of tortured, immortal, superpowered "monsters."
A lot of times, when we talk about horror, what we're really talking about depends a lot on the medium we're discussing. Like if I say horror movie, you're* probably thinking of an 80s slasher flick or something in that genre. But if I say a horror book, you'll probably think of Stephen King. Which is interesting, right? Because almost all Stephen King books you can think of are also movies.
So I'm curious, if someone other than me was reaching into their bag while offering to run a horror ttrpg* for you, without thinking about it, what's the first game or type of game that would pop into your mind?
* My phone wants to autocorrect "ttrpg" to "trip" and I don't hate it.
I know I'm inviting folks to explain this comic to me, but I'd like to respectfully request a moratorium on posting this every time you see someone critique an existing standard.
That's not what this comic is about.
Here's some context: Nothing this comic is referring to is older than D&D. So pretend its about #ttrpgs.
Is it saying we can't improve on the games that exist?
Or is it saying attempts to replace them all with a perfect game is doomed to merely increase the population by one?
I mean, who knows? They could be commiserating on their biggest failures.
Goldman Sachs could've been like, "We tanked the world economy and destroyed the lives of millions because we had a hard-on for those tasty, tasty subprime mortgages and we're staffed, top to bottom, with incompetent assholes."
And Chris Cocks is like, "That's nothing! You know that game I own that's all about imagining things? Turns out, it's so boring, people just let a computer do the imagining for them!"
Author and tabletop role-playing game designer Epidiah Ravachol. Perhaps known for: Dread Swords Without Master Worlds Without Master Vast & Starlit WolfspellTo be concluded…(he/him)