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- Embed this notice@a1ba @drq well, raytracing does make lights and shadows realistic but at the same time it can ONLY do realistic lights and shadows, there is no way to do "negative light", i.e. intentionally darker areas, rim lights, highlights etc, there's also an issue that original game had darker area with little light but it was still visible but with RTX it would be completely dark with no (real) HDR to fix it so they put bunch of lights just to make it brighter but it ends up looking worse (and still too dark).
oh and point light sources look wrong in reflections (at least in blender)