@alyx @coded_artist @LukeAlmighty it's not that it is too hard for the devs, it's that it is too hard for the gpu with the increase in fidelity and post processing. If you go back to the ps4 era games were still implementing full transparency and were having struggles with it.
I don't really care about that though. Dithering looks HORRIBLE and I would rather have the option to turn it off while lowering some other settings. It's actually the primary reason why I never played Bayonetta 3. It looks completely hideous in that game and it is really distracting. It really sucks for taking screenshots too.
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beard :meru_dab: (beardalaxy@gameliberty.club)'s status on Wednesday, 05-Mar-2025 17:17:13 JST beard :meru_dab: