@sinbad @kr4ft3r in a WYSIWYG editor, I'll agree. But in code-only editors, Y up is the only way 3D makes sense to me. You're looking at a screen of X,Y units and adding a depth to it. You even have Z buffering to log the depth of a thing the further into the screen it goes. I can't fathom why anybody would then think it best to flip that organic axis over and have Z pointing upwards. 😣