GNU social JP
  • FAQ
  • Login
GNU social JPは日本のGNU socialサーバーです。
Usage/ToS/admin/test/Pleroma FE
  • Public

    • Public
    • Network
    • Groups
    • Featured
    • Popular
    • People

Notices by Krafter (kr4ft3r@mastodon.gamedev.place)

  1. Embed this notice
    Krafter (kr4ft3r@mastodon.gamedev.place)'s status on Thursday, 16-Jan-2025 08:10:11 JST Krafter Krafter
    in reply to
    • Rune Skovbo Johansen
    • The Seven Voyages Of Steve
    • Ric
    • Simon Carter

    @bbbscarter @sinbad @runevision @dev_ric If, on top of the top-down-first approach we also imagine that the game designer likes their top-down figures to face to the right, this may hold some excuse for why X+ is forward. I guess.

    In conversation about 4 months ago from gnusocial.jp permalink
  2. Embed this notice
    Krafter (kr4ft3r@mastodon.gamedev.place)'s status on Thursday, 16-Jan-2025 05:25:29 JST Krafter Krafter
    in reply to
    • The Seven Voyages Of Steve

    @sinbad Well thanks, that makes sense. Still doesn't explan why UE chose to be sitting alone over there, could it be some programmer's decades old arbitrary decision or was there a proper reason, I guess former and can leave it at that.

    In conversation about 4 months ago from mastodon.gamedev.place permalink
  3. Embed this notice
    Krafter (kr4ft3r@mastodon.gamedev.place)'s status on Thursday, 16-Jan-2025 05:17:54 JST Krafter Krafter
    in reply to
    • The Seven Voyages Of Steve

    @sinbad That's all fine but I can't grasp the reason behind X forward, which also implies that X would be vertical in 2D, idk about real mathematicians but this is the opposite from what most coders expect.

    In conversation about 4 months ago from mastodon.gamedev.place permalink
  4. Embed this notice
    Krafter (kr4ft3r@mastodon.gamedev.place)'s status on Thursday, 16-Jan-2025 01:43:01 JST Krafter Krafter
    in reply to
    • The Seven Voyages Of Steve

    @sinbad I queried the search engines for a while and never managed to find out why. Why would UE choose this coordinate system, breaking everyone's expectations about where axis should be, all three in my case.

    In conversation about 4 months ago from mastodon.gamedev.place permalink
  5. Embed this notice
    Krafter (kr4ft3r@mastodon.gamedev.place)'s status on Thursday, 07-Nov-2024 04:53:40 JST Krafter Krafter
    in reply to
    • The Seven Voyages Of Steve

    @sinbad Tbh I'm not a fan, the radial animation is too associated with async loading and so sends the wrong signal. This anim style is commonly seen in games with abilities that have cooldown, so I'd intuitively assume that the actual health is at the line between yellow and grey. Unless this is really the case, which only makes sense in poison/bleeding type of damage.

    In conversation about 6 months ago from mastodon.gamedev.place permalink

User actions

    Krafter

    Krafter

    Mostly a programmer, open to collab with an artist to make small game(s) for fun.During the day I'm a backend web developer. Over the years I've made many solitary experiments (mostly with Unity, MonoGame, JavaScript...), but so far I've only published Ludum Dare jam games.I love Ludum Dare, you get to finish a project and people play it, it's a win-win.

    Tags
    • (None)

    Following 0

      Followers 0

        Groups 0

          Statistics

          User ID
          292831
          Member since
          6 Nov 2024
          Notices
          5
          Daily average
          0

          Feeds

          • Atom
          • Help
          • About
          • FAQ
          • TOS
          • Privacy
          • Source
          • Version
          • Contact

          GNU social JP is a social network, courtesy of GNU social JP管理人. It runs on GNU social, version 2.0.2-dev, available under the GNU Affero General Public License.

          Creative Commons Attribution 3.0 All GNU social JP content and data are available under the Creative Commons Attribution 3.0 license.