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    stigatle (stigatle@activitypub.stigatle.no)'s status on Tuesday, 31-Dec-2024 06:15:51 JSTstigatlestigatle
    in reply to
    • stigatle
    Hacking on my game tonight, added the first unit, it's now placed on a tile.
    I need to make some logic for selecting the unit, I have 'hex' selection done, but I also want to select units on a tile. So I'll make something for that next, once that's sorted I'll add A* movement to the unit, and have a setting for how many tiles it can move each turn.
    I also realize I need some map editor feature, and some way of saving the map, but that comes later, now I just use the same seed each time and the map stays the same between testing.
    I'm also a bit conflicted if I should make the game 3D or not, but I think I'll stick with 2D. It's not about the graphics - but game play for now. If I want to convert it over to 3D later on - then a lot of the things I do now can be used as well, so it's not wasted time to keep it simple for now.
    In conversationabout 5 months ago from activitypub.stigatle.nopermalink
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