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- Embed this noticeHacking on my game tonight, added the first unit, it's now placed on a tile.
I need to make some logic for selecting the unit, I have 'hex' selection done, but I also want to select units on a tile. So I'll make something for that next, once that's sorted I'll add A* movement to the unit, and have a setting for how many tiles it can move each turn.
I also realize I need some map editor feature, and some way of saving the map, but that comes later, now I just use the same seed each time and the map stays the same between testing.
I'm also a bit conflicted if I should make the game 3D or not, but I think I'll stick with 2D. It's not about the graphics - but game play for now. If I want to convert it over to 3D later on - then a lot of the things I do now can be used as well, so it's not wasted time to keep it simple for now.